LED CREATIVE - BYTE User Manual v4.0
11
GROUP
- Allows users to link multiple outputs of Leds together and in a specific order so that they may be controlled as
one long led string. Up to 7 outputs may be linked continuously in this way. Note that it is not possible to create groups
over more than a single controller.
A maximum of up to 8 groups can be allocated with up to 7 outputs per group. Outputs may only be set to a single slot
within a single group at any one time.
Scroll past Group 1 to reach higher groups/slots.
For the group feature to work correctly all outputs that are part of the same group must:
• Have identical Dmx start address.
• Have identical number of pixels in use.
• Have an offset value of zero pixels.
Direction, Start and End Masks all function in group mode and can be applied to each individual output.
GLOBAL SETTINGS
Quick patch
- sets sequential output addresses with start address set by the user.
The menu layout is:
001-239
Sequential Patch 34 Channel Mode (001, 035, 069)
001-351
Sequential Patch 20 Channel Mode (001, 021 041)
001-383
Sequential Patch 16 Channel Mode (001, 017, 033)
001-477
Single Patch 34 Channel Mode (001,001,001)
001-477
Single Patch 20 Channel Mode (001,001,001)
001-477
Single Patch 16 Channel Mode (001,001,001)
Speed sync
Sync on - Outputs sync (works across multiple controllers).
Sync off - Outputs do not sync (default).
How to use
- speed sync used for accuracy when running fx’s. With speed sync set to ON a change in fx speed parameter
restarts the fx. This allows for multiple controllers to all run in sync for pixel accuracy.
With sync off it is possible to change the fx speed on the fly without effects re-starting and a small amount of pixel drift (1-2
pixels) is possible.
Global offset
- specifies spread of first pixels across all outputs on a single controller from a single DMX channel.
Global offset can be used with all linear effects contained in the effects library of the controller. Global offset is a time-saving
feature most useful when you wish to address all fixtures, or groups of fixtures to the same DMX start address, but still
retain some control over how effects behave. See figures 6 and 7 for examples of setups where this feature is useful.
Note that this feature works per controller - there is no link between multiple controllers.
DMX Snapshot
- Allows capture of DMX values for replay on the unit for such times as a lighting console is not
economical or a system should be programmed and left as standalone. This feature is designed for simple, fast and unmanned
setups and it is not possible to use the DMX Sync function if there is no lighting console present.
How to use
- send DMX signal with the relevant channel levels to the controller(s).
On each controller select DMX Snapshot and choose option Save Slot (Numbered 1-8). Press enter to save.
Unplug DMX.
Power cycle box.
Select Load Slot and press enter.
Snapshot will load.
Note that simply plugging in Dmx does not override a live snapshot - you will need to send a new DMX packet containing
new information to re-take control.
Factory defaults
- press and hold left and right arrows for 3 secs to restore to defaults.