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Librarian page
89
Cancel:
the item will not be imported.
Overwrite:
the item will be imported, replacing the version in the modwave native database.
Make Unique:
the item will be imported, and its UUID (see “UUIDs” on page 89) will be changed so that it does not
conflict with the version already in the modwave native.
Apply to All:
the choice of Cancel, Overwrite, and Make Unique will be applied to all conflicting files in the Import.
If a Set List is imported, and some of its constituent Performances were made unique, then the Set List is edited to point
to the new Performances.
UUIDs
modwave native uses a database to keep sounds organized. Internally, sounds are identified not by their names, but
rather by a unique tag attached to the file, called a UUID (“Universally Unique Identifier”). This means that even if a
sound’s name has been changed, the system still knows it’s the same sound.
When you write a sound, “Overwrite” keeps the UUID the same, and “Save As New” creates a new UUID.
When you import data, the UUIDs in the sounds to be imported are compared with those already in the database. If
a sound has the same UUID, but its contents are different, you’ll see the dialog described under “Data conflicts” on
Exporting data
When exporting two or more pieces of data, you can either save them as separate files or as a single Bundle file.
Exporting as separate files
To export data from modwave native as separate files on disk:
1. In the Librarian, select the data that you’d like to export.
2. Right-click/control-click (macOS) on one of the items, to open the contextual menu.
3. In the menu, select the Export… command.
A standard file open dialog will appear.
4. Navigate to the location to save the files.
5. Press Open to select the current directory and save the files.
Exporting as a bundle
To export multiple pieces of data from modwave native as a single bundle file:
1. In the Librarian, select the data that you’d like to export.
2. Right-click/control-click (macOS) on one of the items, to open the contextual menu.
3. In the menu, select the Export Bundle… command.
4. Navigate to the location to save the bundle, and enter a name for the file.
5. Press Save to save the bundle file.
Exporting all user data
To export all of your custom data as a single bundle file, without saving the write-protected factory sounds:
1. In the menu, select the Export Bundle of All User Sounds… command.
2. Navigate to the location to save the bundle, and enter a name for the file.
3. Press Save to save the bundle file.
This exports a bundle of all non-write-protected data, for backing up or transferring all of your custom sounds at once.
Importing and exporting Set Lists
Set Lists refer to up to 64 Performances. When you export a Set List, both the Set List and its referenced Performances
are saved together. This makes it easy to import and export groups of sounds.
File Types
modwave native uses the file types below. All of these are compatible with the hardware modwave’s Editor/
Librarian. Note that .mwbackup files, which contain full backups of the hardware modwave, are not supported by
modwave native.