Appendix
119
speed limit that the Destiny franchise which can feel like the mouse is slow to
respond if you do not adjust your settings and style of play a bit. The turn
speed limit can even vary within a game depending on factors such as
weapon choice, whether or not you’re in a vehicle, location in the game
(especially in campaign modes), etc. Games can also have different
horizontal and vertical turn speed limits, although vertical limits are normally
less of an issue.
It is important to understand the game's maximum turn speed and the effect it
has on mouse performance, since a mouse can deliver faster average and
peak movement speeds than a thumb stick allows. When you exceed the
game’s maximum turn speed (moving the mouse faster than the game allows),
the mouse will feel sluggish or "laggy" as your on-screen aim/look view
moves less than expected. An easy way to see this is to move your mouse at a
fairly slow rate noticing how far you rotate, then move extremely fast and
compare. If your K2 App profile is set up with very high aim/look sensitivity,
you probably noticed that by moving slowly you rotated 360 degrees or more
with a short swipe, but by moving very fast you rotated only a short distance.
That poor movement you just experienced is NOT mouse lag, but rather the
game's turn speed limit.
The easiest way to understand what is happening is to equate the maximum
turning speed to distance turned (rotated) in a period of time. For example,
let’s say with the aim/look thumb stick fully engaged it takes our game one
full second to perform a 360° rotation, that would make our game’s
maximum turning speed equal to one rotation per second. Now to illustrate
how that pertains to our mouse, let’s say that with our current K2 App profile
moving the mouse four inches in one second performs a full rotation; it
would mean our max turn speed with the mouse is 4 inches per second. Now
here is where the turn speed limit begins to show up with a mouse: if we
move 8 inches in one second (double the limit in our example), the extra
movement above the maximum turn speed is not registered and it’s as if you
moved for only half the distance or half the time (equal to a half rotation for
our example). Following the same formula if we move it 16 inches (four
times the limit), your on-screen aim/look view moves only a quarter of the
time/distance (equal to a quarter rotation for our example), and so on. Simply
put, once you hit maximum turn speed, the faster you move the mouse, the
slower you go. Unlike on a PC, using a mouse in an environment designed
for a joystick also requires getting used to playing within the game’s turn
speed limitation, but it’s a small trade-off for being able to play console
games with a mouse and keyboard and it's easy to set up your K2 App
profiles to work within this limitation.
Содержание KeyMander 2 3Play
Страница 47: ...Chapter 4 Using the K2 App 47 2 Click Update...
Страница 53: ...Chapter 4 Using the K2 App 53 Customizing Controls for a Profile...
Страница 95: ...Chapter 4 Using the K2 App 95 Action L R...
Страница 96: ...GES1337 KeyMander 2 3Play User Manual 96 D Pad Other...
Страница 97: ...Chapter 4 Using the K2 App 97 Left Analog Stick Right Analog Stick...