7
2.1.1.1.3 Texturing Engine
−
Anistropic, Tri-Linear, Bi-Linear, point-Sampled
Filtering
−
Mip-Mapping with 11 Levels-Of-Detail
−
Perspective Correction
−
Color Key and Alpha Blending
−
8-bit per pixel Palletized Textures
−
16/32-bit per pixel Non-Palletized Textures
−
Texture Special Affects: Mirror, Clamp, Warp
−
DirectX 6 Texture Compression
2.1.1.1.4 2D GUI Engine
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8/15/16/24/32-bit per pixel color formats
−
256 Raster Operations (ROPs)
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DirectDraw
TM
acceleration
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BitBLTs, lines, polygons, fills, patterns, clipping,
bit masking
−
Panning, scrolling, clipping, color expansion,
sprites
−
32x32 and 64x64 Hardware Cursor
−
DOS graphics and text modes
2.2 TrueVideo® Scaling Processor
•
Horizontal & vertical interpolation using Trident Edge
Recovery Technique (TERT)
•
Edge smoothing
•
Dual frame buffer apertures
•
Vertical Blank Interval for Intercast
TM
•
Overlay different video and graphic color depths