GAME SCREENS
You can access a number of non-gameplay screens before and after each mis-
sion. Some are also available whenever you pause gameplay by pressing
g
.
To return to the Title Menu once in game,
select Load or Save from the Pause Menu,
then select Quit in the lower left corner of the
screen. The Title Menu lets you create a new
game, load a saved game, change game
options or view credits.
Once you create a game, you view different
non-gameplay screens before, during and after
missions. See the page numbers below for
details on each screen.
5
THE STORY OF THIEF: DEADLY SHADOWS
In
Thief: Deadly Shadows
, you play Garrett, a master thief in a dark, sprawling
metropolis known only as the City. Rarely seen and never caught. Garrett wo r ks
alone in the shadow of night, constantly trolling for info rmation and eyeing his
next p rize. He can sneak past any guard, pick any lock with ease, and infi l t rate the
most ingeniously secured re s i d e n c e s .
Cynical and unenthusiastic about helping those in need, Garrett draws on his tal-
ents to lift from the wealthy solely for his own gain. To him, everyone is a
potential victim who can help line his pockets and fuel the underground
economy of the City. He’s a legend among his own kind, a reluctant anti-hero
who wants n othing more than to be left alone to carry out his trade. But instead,
his actions seem to always draw him into greater confl i c t s .
The Keepers pull the strings behind the City, and lately, they’ve been paying
close attention to Garrett. Too close, in his opinion. This secret organization
drew Garrett into its fold early on, but he rejected their teachings at a young age
and scorned them for their reclusive meddling. He went on to become a skilled
thief — the best that ever was, in fact.
The Keepers have long recognized Garrett as the central figure in their glyph
book of prophecies, which warn of an awakening evil and an impending Dark
Age.They have come to Garrett in hopes that his steady nerves and legendary
talent can save the City from a dark, uncertain future. What the Keepers did not
foresee in this reluctant alliance is that Garrett has come dangerously close to
untangling the City’s darkest secrets.
4
Title Menu
New Game (p. 6)
Load Game (p. 7)
Options (p. 26)
Credits (p. 27)
New Game / Pre-Mission
Briefing (p. 6)
Difficulty (p. 6)
Goals (p.18)
Gear (p. 19)
Pause
Gear (p. 19)
Goals (p. 18)
Save (p. 7)
Load (p. 7)
Faction (p. 25)
Options (p. 26)
Missions default to the
Normal
difficulty setting. However, you can change this
before each mission by selecting
Difficulty
.
Mission Complete
Load (p. 7)
Debriefing (p. 18)
Mission Stats (p. 18)
Goals (p. 18)
Gear (p. 19)
“…the dreaded One may be peasant or noble, may be old
or young, may be man or woman. We know what the
One will do…we know it all too well. But we still know
nothing about who the One is…”
- Excerpt from the Archival Keeper Council Transcripts:
F.K. Modrian, Book VI, Chapter 3
“If it is to close your eyes that you seek, to
become deaf to the truth, to dismiss the obvious
— then you have succeeded most thoroughly.”
– Excerpt from a letter to the Keeper Council,
author unknown
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