PROGRAMMING
10
Page Three (Payout):
IMMEDIATE PRIZES
(default 0,
range 0-100) - Number of prizes that are
dispensed as soon as a coin in is
inserted, to support New Jersey style
payout. As the only available crutch for
determining where to dispense the
prizes, a coin inserted in coin switch one
triggers prizes from dispenser one, and
switch two to dispenser two. (Unlike
the other prize adjustments, this one is
independent of ‘points.’)
POINTS TO GET 1 PRIZE
(default 1,
range 0(OFF)-100) - Number of points a
player must get to receive each prize.
WINNER POINTS
(default 0(OFF),
range 0(OFF)-100) - Number of points
(see POINTS TO GET 1 PRIZE above)
awarded to a player for crossing the
finish line first. This allows for a fixed
amount awarded to the winner. By
default, the random points are awarded
to the winner of a race instead.
LOSER POINTS
(default 0(OFF),
range 0(OFF)-100) - Number of points
(see POINTS TO GET 1 PRIZE above)
awarded to a player for crossing the
finish line second (last).
HIGH SCORE POINTS
(default 1, 2,
4, range 0(OFF)-100) - Number of
points (see POINTS TO GET 1 PRIZE
above) awarded to a player for getting a
time good enough for the current track's
top-ten table.
MIN RANDOM POINTS
(default 0,
1, 1, range 0-100) - Generally works as
RANDOM POINTS x below, expect
that no probability calculations are
done; instead, any time one of the other
random payout levels (or the jackpot) is
not awarded, MIN RANDOM POINTS
is awarded. Therefore, it should
probably not be anything besides zero
or one.
RANDOM POINTS x [2-5]
(defaults
2, 5, 10, 20, range 0-100) - These,
together with MIN RANDOM POINTS
and JACKPOT, define the payout levels
for the random points. The chance of
paying out each level is based on the
amount of that value and AVG
RANDOM POINTS, so that a setting of
20 will be paid approximately once for
every ten 2s that are paid, and so on.
JACKPOT
(default 100, range 0(OFF)-
1000 in steps of 10) - This should be
highest random payout available. It
otherwise functions the same as
RANDOM POINTS x, except that it
goes in steps of ten, and setting it zero
disables the random payout feature. The
jackpot is also shown in bright text
when the sign at the end of the race is
showing possible values.
AVG RANDOM POINTS
(default 2,
4, 4, range 0(OFF)-100) - This controls
the average payout for the random
points. It will often pay out lower,
offset by the occasional jackpot or other
high payout. Since the random point
bonus is only paid to the winner of a
race, the overall average payout from
random points should actually be about
half this, but it can be adjusted if it is
found that most players are either
winning or losing.
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