PROGRAMMING
11
Page Four (More Payout)
JUMP x POINTS
(defaults (1, 1, 1, 2),
(1, 1, 2, 3), (1, 2, 3, 4), range 0 -100) -
During the game, the player is presented
with up to four obstacles. Clearing an
obstacle earns the player points (which
become prizes). Each successful jump
awards the points and presents the
player with a more difficult obstacle at
his next jump. Since there are four
obstacles and four types of obstacles,
only a player who make all four jumps
will be able to add JUMP 4 POINTS to
his score. If a player misses a jump and
trips, he will be presented with the same
obstacle again and again until either he
makes it or the game ends. A very poor
player who cannot clear jump class 1
will earn no points/prizes from jumps.
A player who can clear jump classes 1,
2, and 3 but not 4 will earn (in medium
settings) 1+ 1 + 2 points, or 4 total from
jumps.
TARGET SIZE
(default 80%, 100%,
120%, range 0%(OFF)-200% in steps of
5%) - On the far side of each jump is a
target, in the form of a large ticket.
Landing precisely in the target area will
award the player the number of points
shown on the target. The default
difficulty of hitting the target is
approximately equal to that of clearing
the class 4 obstacle, but because there
are four chances per race, hitting one or
two targets is not unusual, but hitting all
four is nearly impossible. This
adjustment controls the size of (and
therefore difficulty of hitting) each
target. For ease of use it is listed as a
percentage of the default size. At 50%
it is half as small as the default size, at
200% it is twice as big. Due to the
amount of space covered by a player
during a program cycle, sizes below
about 25% may be completely
impossible to hit. A setting of 0%
disables the target feature.
1ST-4TH TARGET POINTS
(defaults
(1, 1, 2, 10), (1, 2, 5, 20), (1, 2, 5, 20),
range 0-100) - These control the
payouts of each target. The first target
that a player hits is worth 1ST TARGET
POINTS, the second is worth 2ND
TARGET POINTS, and so on. Setting
4TH TARGET POINTS to 0(OFF) will
also disable the target feature.
Pressing an action button while
ADJUSTMENTS is highlighted will descend
into the ADJUSTMENTS menu. The
ADJUSTMENTS menu has the following
options:
BACK
NEXT PAGE
CHANGE
RESET ADJUSTMENTS
Main->ADJUSTMENTS->BACK
Pressing an action button while BACK
is highlighted will return you to the main menu.
Main->ADJUSTMENTS->NEXT PAGE
Pressing an action button will cycle
through the adjustment pages. It changes from
Page One to Two, Two to Three, Three to Four,
and Four back to One.
Main->ADJUSTMENTS->CHANGE
Pressing an action button while
CHANGE is highlighted will put you into the
adjustment change mode. A highlight box will
appear on the current adjustment, and the
controls will function differently. Pressing an
action button will move you down one to the next
adjustment. Pressing an action button while on
the last adjustment will return you to the normal
ADJUSTMENT menu, with CHANGE
highlighted. Pressing the
Jump
button on the
right-hand control set while in change
adjustments mode will decrease the current
adjustment by one, and pressing the
Run
button
on the right-hand control set while in change
adjustments mode will increase the current
adjustment by one.
Main->ADJUSTMENTS->RESET
ADJUSTMENTS
Pressing an action button while RESET
ADJUSTMENTS is highlighted will reset all
adjustments to their factory defaults.
Main->BEST SCORES
While BEST SCORES is highlighted,
the descending menu will show a set of the best
scores. If the best scores have been
automatically reset do to error since the last
service, that will also be shown.
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