9
PROGRAMMING
and the door is closed the game will reset error
codes, run through a test mode to check for
proper operation and if all is well, game play can
start, if the 4 decimals will once again light up,
the operator will need to check the error codes
again. The play can continue to the best of the
machines abilities, with problems, until the er-
rors are corrected. At no time should the game
be inoperable unless a key component is dam-
aged.
Error code 10/11 will alert the operator that the
game has paid out 8 too many or 8 too little
pieces pf plush then in auto percentaging. If
this error is logged the game will automatically
revert to MANUAL settings until one of the fol-
lowing options is changed. (COST OF PLUSH,
AUTO % MIN., % PAYOUT, OR GAME COST)
This is why it is imperative that the manual set-
ting be setup before auto percentaging is used.
NOTE
: Changing one of these options will reset
error code 10/11 and the game will begin auto
percentaging with the new settings.
NOTE
: Some items on the list can not be de-
tected by the game and require that the opera-
tor watches for these actions to be performed
during the start up test mode. (Claw close, Claw
open).
Error Codes
#
1 E² (Memory)
2 Prize Sensor
3 Up Sensor
4 Down Sensor
5 Left/Right Sensor
6 Front/Back Sensor
7 Left/Right Motor
8 Front/Back Motor
9 Counter Disconnect
10 Out Of Range (High)
11 Out Of Range (Low)