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4
Placing Your Tactic Cards, Ships and Ship
Cards
Once you and your opponent have selected your ships and ship cards, place them behind
your screens. Keep them hidden there until you place them on the board. This will keep
your opponent from figuring out which ships you have yet to deploy into the battle.
Once you and your opponent have selected your tactic cards, shuffle them and place
them near your screens, but not behind them. Leave room next to the deck for a discard
pile. Any tactic cards, ship cards and ships not selected should go back into the box.
Battleship Galaxies has ship cards and tactic cards that help you control your fleet.
Before you start, you should familiarize yourself with the symbols and uses of both cards.
Ship cards:
There are 3 versions of each ship card: standard, seasoned and veteran.
Each version costs a different amount of energy to include in your fleet, and to launch
into the battle.
SHIP CARDS AND TACTIC CARDS
SYMBOLS ON SHIP AND TACTIC CARDS
There are multiple symbols on your tactic and ship cards. The illustration
below explains these symbols. These are also on your quick-reference card.
Solo Ship
Additional Weapon
Squadron Ships
Hero
Capacity Number
Ship Upgrade
Event
Sabotage
E
Weapon’s Name:
The name of this weapon.
F
Weapon’s Charge Cost:
How much additional energy (normally none) you
must pay to use this weapon’s number of attacks.
G
Weapon’s Range:
The number of spaces away the ship can shoot with
this weapon.
H
Weapon’s Attacks:
The number of times the ship can attack with this
weapon in a single charge. A ship can attack the same or different target
with each individual attack.
I
Weapon’s Strength:
The amount of damage the ship deals when it hits with
this weapon.
J
Weapon’s Additional Info:
If there are any limitations or special abilities of
this weapon, they will be listed directly below it.
K
Powers:
The powers(s) that the ship card has.
L
Activate:
The activation cost is the amount of energy you must spend to
activate (move and attack with) the ship(s) on the ship card.
M
Move:
The number of spaces that each ship the ship card represents may
move when activated.
N
Shield:
The number of blue (shield) pegs you place on the ship’s base when
it launches. When launching a squadron, place this number of blue (shield)
pegs on each ship in that squadron.
O
Ship(s) Silhouette:
The shape of the ship(s).
P
Faction Symbol:
The faction that the ship card belongs to. There are two
different factions in this game set (Wretch and ISN), and more in future
game sets.
Q
Launch:
The launch cost is the amount of energy you must spend to place
the ship(s) into your fleet and onto the board.
R
Hull:
The number of red (hull damage) pegs each ship can receive before it
is destroyed.
S
Hit Location Chart:
Shows which coordinates are hits and which are misses.
Ships may also have one or more red (critical damage) stars. If a ship’s
critical damage star is hit while its shields are down, that ship is
immediately destroyed. Ships may have other special hit locations as
explained on the card.
T
Collection Number:
The collection the card belongs to.
U
Solo/Squadron:
All non-hero tactic cards that attach to this ship card must
match this icon.
V
Capacity Number:
The number of spaces worth of ships that this ship card
can transport.
W
Ship Upgrade:
The max number of ship upgrade cards you can attach to
this ship.
X
Additional Weapon:
The max number of additional weapon cards you can
attach to this ship.
Y
Hero:
The max number of heroes you can attach to this ship.
Exclusions:
If there is a symbol that is not shown on a ship card, it cannot have
that type of tactic card attached to it. For example, if there is no capacity symbol,
that ship card cannot transport other ships.
SHIP CARDS
The illustration below explains the stats on your ship cards
A
B
C
L
M
N
O
P
Q
R
S
U
T
V
W
X
Y
D
E
J
K
F, G, H, I
A
Ship Card Name:
The name of the ship or squadron of ships the card
represents. You can have only one version of a ship or squadron in your
fleet at any one time.
B
Size- Solo/Squadron:
The size of the ship(s) (small, medium, or large)
and whether the ship card represents a solo ship or a squadron of ships.
C
Class and Experience Level:
There are 3 versions of each ship card,
noted here as either the standard, seasoned, or veteran version of that
ship or squadron.
D
Primary Weapon:
Each ship has a primary weapon, which is its base
attack and is normally modifiable by other powers and tactic cards.
Each weapon (primary, secondary, additional) has the same key areas
you must pay attention to.