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45 RED (HULL DAMAGE) PEGS    

Once a ship’s shields are down, hull damage pegs are added to keep track of damage to 
the hull of your ship. When a ship has red pegs on its base equal to or greater than its hull 
value, the ship is destroyed.

35 BLUE (SHIELD) PEGS 

Shields are added to ships when they launch based on the shield value on their card. 
Shield pegs are removed before the hull is damaged. 

8 OBSTACLES and 8 DISCOVERY TILES  

Obstacles (4 debris fields and 4 asteroids) and discovery tiles (observation station,  
orbital market, warp gate, 2 shield regenerators, 2 energy sources, and the alien  
artifact) are used in the missions to make the boards unique. You can also make  
your own unique boards when customizing your battles by mixing up the locations of 
these tiles.

1 VICTORY POINT TILE 

This tile is used in some missions.

2 ENERGY BOARDS  

& 2 MARKERS 

It takes energy to launch and activate 
your ships, as well as to play tactic cards 
and charge weapons. The fleet-specific 
marker on your energy board will keep 
track of how much energy you have at 
any given time during the game. 

72 TACTIC CARDS 

(36 cards per faction)  

These cards add a unique level of 
strategy to each fleet. You can play 
them at specific times to gain 
special powers such as additional 
weapons and ship upgrades.

2 QUICK-REFERENCE CARDS 

Use these as quick reminders of the turn sequence 
and the symbols on the ship cards.

3

OBJECT

Choose a mission to play. Create your fleet and tactic deck. Then, battle your opponent in 
the ultimate galactic conflict. Be the first to achieve your victory condition to win!

1. SET UP YOUR BATTLEFIELD

Place the board (the battlefield) on the table. You can place the box bottom, upside down, 
under the gameboard if you want to elevate the battlefield. Place the coordinate dice, 
colored pegs, and quick-reference cards within reach of both players. 

2. CHOOSE A MISSION

Starting on page 10, there are missions that allow you to recreate specific battles 
between the Wretch and ISN fleets. Choose a mission and follow the setup instructions. 
After you’ve played several games, you may want to create your own missions.

Team seating and play:

 If you’re playing a team game, teammates sit next to each other 

on one side of the table, facing their opponents.

Teammates play the game separately but can discuss strategy, offer suggestions, and so 
on. Teammates can show each other their hands of tactic cards. They also can pass any 
number of tactic cards to their teammates during their energy phases.

3. GATHER SHIPS, SHIP CARDS AND  

TACTIC CARDS

There are 2 methods for gathering ships and tactic cards: 

Mission selected

 and 

Player selected

Mission selected:

 The mission tells the players exactly which tactic cards and which 

ships and ship cards to use.

Player selected ships and ship cards:

 The mission gives you a fleet cost. The fleet cost is 

a limit that the combined launch cost of all the ships in your fleet cannot exceed. When 
selecting your fleet, you can have only 1 copy of any ship card in your fleet. You can never 
have multiple ships with the same name (even if they are different versions) within your 
fleet. So you can’t select 2 squads of F-51 Blue Sparrows, even if they are different  
versions. If you have multiple copies of the game, you and your opponent can have the 
same named ship on the battlefield at the same time. 

Player selected tactic cards:

 The tactic cards are enhancements that you can add to your 

fleet, as well as events that can influence the battle. The number of tactic cards you must 
use to create your tactic card deck is equal to half of the agreed-upon fleet cost, rounded 
down. So for a 48-energy fleet, each player would create a deck made up of 24 tactic 
cards from his chosen faction. You may have up to 3 copies of the same card in your 
tactic card deck. 

Note:

 Even if your fleet’s total launch cost does not equal the agreed-upon fleet cost, you 

still include a number of tactic cards equal to half of that agreed-upon total rounded 
down. For example, if you are playing a game with a fleet cost of 48, but your fleet’s 
combined launch cost only totals to 44, you still create a tactic deck of 24 cards. 

Combining selection methods:

 Some missions will combine these 2 methods, by calling 

out specific cards and/or ships that must be selected in that mission, and also require 
players to select some ships and cards.

GET READY TO PLAY

FOR FIRST TIME PLAYERS

If this is your first time playing Battleship Galaxies, we recommend that you set up 
and play the Dead Zone Battle mission first. 

For 2-player missions, each player chooses a fleet to command, either the ISN or the 
Wretch. Sit near the fleet you’ve chosen, facing your opponent across the battlefield. 
Each player places their faction’s screen, an energy board, and their faction’s 
marker on their side of the table as shown on the previous page. 

24 SHIP CARDS

(2 for each solo ship and squadron)  

Each solo ship and squadron comes with 2 double-sided versions of its own ship card. 
The differences between the versions will be explained later.  

Содержание Battleship Galaxies

Страница 1: ...THE GAME OF INTERGALACTIC BATTLES AND STRATEGIC MISSIONS THE SATURN OFFENSIVE GAME SET...

Страница 2: ...nd 2 squadrons made up of 3 ships each There s a base and a stand for each ship The ISN ships are the good guys from Earth the Wretch ships are an invading alien race ISN Everest Vapor s Fate Tes Kio...

Страница 3: ...any number of tactic cards to their teammates during their energy phases 3 GATHER SHIPS SHIP CARDS AND TACTIC CARDS There are 2 methods for gathering ships and tactic cards Mission selected and Playe...

Страница 4: ...hield pegs you place on the ship s base when it launches When launching a squadron place this number of blue shield pegs on each ship in that squadron O Ship s Silhouette The shape of the ship s P Fac...

Страница 5: ...e phase listed as well as the text on the tactic card to determine when you can play it A Card Name The name of the card B Card Type The type of the card C Phase The phase in which you can play the ca...

Страница 6: ...orting are immediately destroyed Ships being transported remain hidden from your opponent until you launch them or they are destroyed You may look at your transported ship cards at any time You do not...

Страница 7: ...s work a little differently than solo ships All ships in the squadron attack separately with all weapons on or attached to their ship card All ships in the squadron must pay their charge costs separat...

Страница 8: ...not place the ship behind your screen If the destroyed ship was transporting any ships those ships are revealed and also destroyed 8 Each mission has victory conditions If the victory conditions stat...

Страница 9: ...y for the discarded card Tactic card deck runs out If you draw the last card in your tactic card deck immediately shuffle your discard pile and create a new facedown deck If you go through the deck a...

Страница 10: ...estroy all Wretch ships on the battlefield Setup This mission does not use discovery tiles Place the asteroids and debris fields as shown All ISN ships start launched anywhere in their starting zone w...

Страница 11: ...g its launch cost Barrage s computer core During the Wretch player s energy phase instead of drawing a card from his own tactic deck he may choose to draw 3 cards from the ISN player s tactic deck He...

Страница 12: ...y point tile on 0 on the victory point track Each time the ISN player scores a victory point s move the tile up accordingly Victory When your opponent s faction has no ships left on the battlefield af...

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