45 RED (HULL DAMAGE) PEGS
Once a ship’s shields are down, hull damage pegs are added to keep track of damage to
the hull of your ship. When a ship has red pegs on its base equal to or greater than its hull
value, the ship is destroyed.
35 BLUE (SHIELD) PEGS
Shields are added to ships when they launch based on the shield value on their card.
Shield pegs are removed before the hull is damaged.
8 OBSTACLES and 8 DISCOVERY TILES
Obstacles (4 debris fields and 4 asteroids) and discovery tiles (observation station,
orbital market, warp gate, 2 shield regenerators, 2 energy sources, and the alien
artifact) are used in the missions to make the boards unique. You can also make
your own unique boards when customizing your battles by mixing up the locations of
these tiles.
1 VICTORY POINT TILE
This tile is used in some missions.
2 ENERGY BOARDS
& 2 MARKERS
It takes energy to launch and activate
your ships, as well as to play tactic cards
and charge weapons. The fleet-specific
marker on your energy board will keep
track of how much energy you have at
any given time during the game.
72 TACTIC CARDS
(36 cards per faction)
These cards add a unique level of
strategy to each fleet. You can play
them at specific times to gain
special powers such as additional
weapons and ship upgrades.
2 QUICK-REFERENCE CARDS
Use these as quick reminders of the turn sequence
and the symbols on the ship cards.
3
OBJECT
Choose a mission to play. Create your fleet and tactic deck. Then, battle your opponent in
the ultimate galactic conflict. Be the first to achieve your victory condition to win!
1. SET UP YOUR BATTLEFIELD
Place the board (the battlefield) on the table. You can place the box bottom, upside down,
under the gameboard if you want to elevate the battlefield. Place the coordinate dice,
colored pegs, and quick-reference cards within reach of both players.
2. CHOOSE A MISSION
Starting on page 10, there are missions that allow you to recreate specific battles
between the Wretch and ISN fleets. Choose a mission and follow the setup instructions.
After you’ve played several games, you may want to create your own missions.
Team seating and play:
If you’re playing a team game, teammates sit next to each other
on one side of the table, facing their opponents.
Teammates play the game separately but can discuss strategy, offer suggestions, and so
on. Teammates can show each other their hands of tactic cards. They also can pass any
number of tactic cards to their teammates during their energy phases.
3. GATHER SHIPS, SHIP CARDS AND
TACTIC CARDS
There are 2 methods for gathering ships and tactic cards:
Mission selected
and
Player selected
.
Mission selected:
The mission tells the players exactly which tactic cards and which
ships and ship cards to use.
Player selected ships and ship cards:
The mission gives you a fleet cost. The fleet cost is
a limit that the combined launch cost of all the ships in your fleet cannot exceed. When
selecting your fleet, you can have only 1 copy of any ship card in your fleet. You can never
have multiple ships with the same name (even if they are different versions) within your
fleet. So you can’t select 2 squads of F-51 Blue Sparrows, even if they are different
versions. If you have multiple copies of the game, you and your opponent can have the
same named ship on the battlefield at the same time.
Player selected tactic cards:
The tactic cards are enhancements that you can add to your
fleet, as well as events that can influence the battle. The number of tactic cards you must
use to create your tactic card deck is equal to half of the agreed-upon fleet cost, rounded
down. So for a 48-energy fleet, each player would create a deck made up of 24 tactic
cards from his chosen faction. You may have up to 3 copies of the same card in your
tactic card deck.
Note:
Even if your fleet’s total launch cost does not equal the agreed-upon fleet cost, you
still include a number of tactic cards equal to half of that agreed-upon total rounded
down. For example, if you are playing a game with a fleet cost of 48, but your fleet’s
combined launch cost only totals to 44, you still create a tactic deck of 24 cards.
Combining selection methods:
Some missions will combine these 2 methods, by calling
out specific cards and/or ships that must be selected in that mission, and also require
players to select some ships and cards.
GET READY TO PLAY
FOR FIRST TIME PLAYERS
If this is your first time playing Battleship Galaxies, we recommend that you set up
and play the Dead Zone Battle mission first.
For 2-player missions, each player chooses a fleet to command, either the ISN or the
Wretch. Sit near the fleet you’ve chosen, facing your opponent across the battlefield.
Each player places their faction’s screen, an energy board, and their faction’s
marker on their side of the table as shown on the previous page.
24 SHIP CARDS
(2 for each solo ship and squadron)
Each solo ship and squadron comes with 2 double-sided versions of its own ship card.
The differences between the versions will be explained later.