MISSION 5: The Struggle at Pan Base
Number of Players: 3 (1 Player vs. 1 team of 2)
Prepped cards:
Before creating their tactic decks, the Wretch players
prep a Krall Draxus (player 1) and Captain Vulchar (player 2) tactic card.
The ISN player preps a Charles Yeoah and Erin Cho tactic card.
Gather these ISN tactic cards,
shuffle them and place them
next to the ISN screen.
Alert From ISN Torrent x 3
Sparrow Cover Fire x 3
Maneuvering Thrusters x 3
LR5 Nuclear Warhead x 3
F-47 Hawk Patrol x 3
Commando Away Team x 3
Superior Squadron Tactic x 3
SR2 Twin Rocket Launchers x 3
Bronson Skiles x 2
ISN Transport Shuttle x 2
Gather these Wretch tactic cards,
shuffle them and place them next
to the Wretch screen:
Wretch Boarding x 3
Fortune’s Bounty x 3
Spectral Resurgence x 3
Hijack Plan x 3
Shield Siphon x 3
LR5 Plaxma Cannon x 3
Fate’s Reach x 3
Vecton Field Detonator x 3
Exploit Weakness x 3
LR5 Ripper Cannon x 3
Krall Draxus sits hunched in his command chair on the bridge of Vapor’s Fate, staring intently at
the view screen. A crew member approaches and hands Krall Draxus a data board. The Wretch
Captain barely notices.
Crew Member:
Captain, the Human Battleship’s shields are down and it is showing gas
signatures on grids G-5 and J-6. She is vulnerable, but still has teeth. There are life signs
coming from the remains of that moon. The humans are setting a course for those coordinates.
Krall Draxus:
There won’t be anybody there to rescue. Set a course for those same
coordinates! Speed full! I want those survivors! They could prove quite valuable.
The Story:
The Wretch have attacked the base on Pan, a small moon orbiting Saturn. The
moon is ripped apart. There are survivors trapped on the remains of the moon base. Rival Wretch
Captains want to capture the survivors to use as hostages. A small ISN Fleet, damaged from the
recent conflict, is trying to rescue the stranded survivors before the Wretch can capture them.
Wretch Team’s Goal:
Destroy all ISN ships on the battlefield.
ISN Player’s Goal:
Destroy all Wretch ships on the battlefield, or earn 10 victory points.
Setup:
Place asteroids and debris fields as shown. Place discovery tiles power-side up as shown.
Special Rules
Mid-battle:
Player 1 starts the game with ISN Everest launched with
Charles Yeboah and Erin Cho attached to it. You do not have to pay
the launch or attach costs for those cards. Ignore the Flagship power
on ISN Everest. It starts the game with its shields down and 4 hull
damage pegs on it. The ISN player starts with 10 energy instead of
the normal 15. The Wretch players start with 15 energy.
Sharing energy:
The Wretch players share energy. When a Wretch
player starts his turn, he gets 6 energy during his energy phase, to
be recorded on the Wretch energy board. Both Wretch players may
spend energy available on the Wretch energy board.
Captains:
When the Wretch players launch Vapor’s Fate or So Bwa
Tet, they may attach their prepped Krall Draxus or Captain Vulchar at
no cost.
Recovering survivors:
The two asteroids represent chunks of the
Pan moon base. There are numerous survivors on each asteroid. To
recover survivors, the ISN player must have a solo ship adjacent to
one of the asteroids. When that ship is activated, instead of moving
that ship, the ISN player may attempt to recover survivors. Roll the
number die. The result is how many survivors are recovered. On a roll
of 1, one survivor is recovered. On 2-6, two survivors are recovered.
On a 7+, three survivors are recovered. The ISN player earns 1
victory point for each survivor recovered this way.
Victory points:
Place the victory point tile on 0 on the victory point
track. Each time the ISN player scores a victory point(s), move the
tile up accordingly.
Victory:
When your opponent(s) faction has no ships left on the
battlefield after round 2, you win. The ISN player can also win by
earning 10 VPs.
MISSION: Meteor Storm
(Continued)
Number of Players: 4 (2 teams of 2)
Special Rules
Mid-mission:
ISN player 1’s ship – ISN Torrent – begins on the board next to one of the
asteroids with the prepped Erin Cho attached to it. Do not pay the launch or attach cost for
either card.
Sharing energy:
Each team will share energy. Teams start the game with 20 energy each.
During each player’s energy phase, that player’s team gains 8 energy, even on the first turn.
Captains:
When Wretch player 1 launches Vapor’s Fate, he may attach his prepped Krall
Draxus to it at no cost. When ISN player 1 launches ISN Everest, he may attach his prepped
Charles Yeboah to it at no cost.
Remote engines:
Once at the end of each ISN player’s turn, that player may spend 2 energy to
roll the number die. On a result of 4 or higher, that player chooses up to 3 asteroids. One at a
time, that player may roll a die for each asteroid and move that asteroid up to a number of
spaces equal to the roll’s result. When the ISN player moves an asteroid, if that asteroid ends
its movement adjacent to one or more Wretch ships that it wasn’t adjacent to at the beginning
of its movement, choose one of those Wretch ships. The chosen ship receives 1 direct
asteroid damage.
Asteroid movement:
Asteroids can move in 2 ways: they can move into 2 new spaces, or move
into 3 new spaces. Either way counts as one move. When moving the asteroids, you can mix
these 2 ways. You cannot turn an asteroid. Asteriods cannot move through ships.
Victory:
When your opponent’s faction (both players) has no ships left on the battlefield after
round 2, your faction wins. If all players go through their tactic card decks twice, the faction
with the most points on the battlefield wins (see Victory Clock, on page 8).
ISN Player’s Fleet:
Place these ISN ships and ship
cards behind the ISN screen.
Veteran ISN Everest*
Veteran ISN Barrage
Veteran Torrent
Veteran Rook’s F-54
Veteran Blue Hawks
Veteran Blue Sparrows
*
Note:
the Everest begins this
mission on the board and badly
damaged.
Wretch Player 1’s
(Krall Draxus’) Fleet:
Place these Wretch ships and ship
cards behind the Wretch players’
screen. Keep them separate from
Wretch player 2’s fleet.
Seasoned Vapor’s Fate
Seasoned Choosh Ka
Seasoned Red Tougu
Wretch Player 2’s
(Captain Vulchar’s) Fleet:
Place these Wretch ships and ship
cards behind the Wretch players’
screen. Keep them separate from
Wretch player 1’s fleet.
Seasoned So Bwa Tet
Seasoned Tes Kio
Seasoned Red Fuvu
These asteroids move into 2 new spaces,
which counts as 1 move.
These asteroids move into 3 new spaces,
which counts as 1 move.
ISN
Everest
Warp Gate
Energy
Source
Energy
Source
Orbital
Market
Shield
Regenerator
Wretch team’s starting zone
ISN player’s
starting zone
VICTORY
POINT
TRACK
VICTORY
POINT
TRACK
0
1
2
3
4
5
6
7
8
0
1
2
3
4
5
6
7
8
9
10
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