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MISSION 5: The Struggle at Pan Base

Number of Players: 3 (1 Player vs. 1 team of 2)

Prepped cards:

 Before creating their tactic decks, the Wretch players 

prep a Krall Draxus (player 1) and Captain Vulchar (player 2) tactic card. 
The ISN player preps a Charles Yeoah and Erin Cho tactic card. 

Gather these ISN tactic cards,  
shuffle them and place them  
next to the ISN screen.

Alert From ISN Torrent x 3   
Sparrow Cover Fire x 3 
Maneuvering Thrusters x 3   
LR5 Nuclear Warhead x 3 
F-47 Hawk Patrol x 3 

 

Commando Away Team x 3 
Superior Squadron Tactic x 3 

 

SR2 Twin Rocket Launchers x 3 
Bronson Skiles x 2 

 

ISN Transport Shuttle x 2 

Gather these Wretch tactic cards,  
shuffle them and place them next  
to the Wretch screen: 

Wretch Boarding x 3 
Fortune’s Bounty x 3 
Spectral Resurgence x 3 
Hijack Plan x 3 
Shield Siphon x 3 
LR5 Plaxma Cannon x 3 
Fate’s Reach x 3 
Vecton Field Detonator x 3 
Exploit Weakness x 3 
LR5 Ripper Cannon x 3

Krall Draxus sits hunched in his command chair on the bridge of Vapor’s Fate, staring intently at 
the view screen. A crew member approaches and hands Krall Draxus a data board. The Wretch 
Captain barely notices.

Crew Member:

 

Captain, the Human Battleship’s shields are down and it is showing gas 

signatures on grids G-5 and J-6. She is vulnerable, but still has teeth. There are life signs  
coming from the remains of that moon. The humans are setting a course for those coordinates.

Krall Draxus:

 

There won’t be anybody there to rescue. Set a course for those same 

coordinates! Speed full! I want those survivors! They could prove quite valuable. 

The Story:

 The Wretch have attacked the base on Pan, a small moon orbiting Saturn. The 

moon is ripped apart. There are survivors trapped on the remains of the moon base. Rival Wretch 
Captains want to capture the survivors to use as hostages. A small ISN Fleet, damaged from the 
recent conflict, is trying to rescue the stranded survivors before the Wretch can capture them.  

Wretch Team’s Goal:

 Destroy all ISN ships on the battlefield.

ISN Player’s Goal:

 Destroy all Wretch ships on the battlefield, or earn 10 victory points.

Setup:

 Place asteroids and debris fields as shown. Place discovery tiles power-side up as shown. 

Special Rules

Mid-battle:

 Player 1 starts the game with ISN Everest launched with 

Charles Yeboah and Erin Cho attached to it. You do not have to pay 
the launch or attach costs for those cards. Ignore the Flagship power 
on ISN Everest. It starts the game with its shields down and 4 hull 
damage pegs on it. The ISN player starts with 10 energy instead of 
the normal 15. The Wretch players start with 15 energy.

Sharing energy: 

The Wretch players share energy. When a Wretch 

player starts his turn, he gets 6 energy during his energy phase, to 
be recorded on the Wretch energy board. Both Wretch players may 
spend energy available on the Wretch energy board.

Captains:

 When the Wretch players launch Vapor’s Fate or So Bwa 

Tet, they may attach their prepped Krall Draxus or Captain Vulchar at 
no cost. 

Recovering survivors:

  The two asteroids represent chunks of the 

Pan moon base. There are numerous survivors on each asteroid. To 
recover survivors, the ISN player must have a solo ship adjacent to 
one of the asteroids. When that ship is activated, instead of moving 
that ship, the ISN player may attempt to recover survivors. Roll the 
number die. The result is how many survivors are recovered. On a roll 
of 1, one survivor is recovered. On 2-6, two survivors are recovered. 
On a 7+, three survivors are recovered. The ISN player earns 1 
victory point for each survivor recovered this way. 

Victory points: 

Place the victory point tile on 0 on the victory point 

track. Each time the ISN player scores a victory point(s), move the 
tile up accordingly.

Victory:

 When your opponent(s) faction has no ships left on the 

battlefield after round 2, you win. The ISN player can also win by 
earning 10 VPs. 

MISSION: Meteor Storm 

(Continued)

Number of Players: 4 (2 teams of 2)

Special Rules

Mid-mission:

  ISN player 1’s ship – ISN Torrent – begins on the board next to one of the 

asteroids with the prepped Erin Cho attached to it. Do not pay the launch or attach cost for 
either card.

Sharing energy:

 Each team will share energy. Teams start the game with 20 energy each. 

During each player’s energy phase, that player’s team gains 8 energy, even on the first turn.

Captains:

 When Wretch player 1 launches Vapor’s Fate, he may attach his prepped Krall 

Draxus to it at no cost. When ISN player 1 launches ISN Everest, he may attach his prepped 
Charles Yeboah to it at no cost.

Remote engines:

 Once at the end of each ISN player’s turn, that player may spend 2 energy to 

roll the number die. On a result of 4 or higher, that player chooses up to 3 asteroids. One at a 
time, that player may roll a die for each asteroid and move that asteroid up to a number of 
spaces equal to the roll’s result. When the ISN player moves an asteroid, if that asteroid ends 
its movement adjacent to one or more Wretch ships that it wasn’t adjacent to at the beginning 
of its movement, choose one of those Wretch ships. The chosen ship receives 1 direct  
asteroid damage.

Asteroid movement: 

Asteroids can move in 2 ways: they can move into 2 new spaces, or move 

into 3 new spaces. Either way counts as one move. When moving the asteroids, you can mix 
these 2 ways. You cannot turn an asteroid. Asteriods cannot move through ships.

Victory:

 When your opponent’s faction (both players) has no ships left on the battlefield after 

round 2, your faction wins. If all players go through their tactic card decks twice, the faction 
with the most points on the battlefield wins (see Victory Clock, on page 8).

ISN Player’s Fleet:

Place these ISN ships and ship 

cards behind the ISN screen. 

  

Veteran ISN Everest*  

Veteran ISN Barrage  

Veteran Torrent  

Veteran Rook’s F-54 

Veteran Blue Hawks  

Veteran Blue Sparrows 

 

*

Note:

 the Everest begins this 

mission on the board and badly 

damaged.

Wretch Player 1’s  
(Krall Draxus’) Fleet:

Place these Wretch ships and ship 

cards behind the Wretch players’ 

screen. Keep them separate from 

Wretch player 2’s fleet. 

 

Seasoned Vapor’s Fate 

Seasoned Choosh Ka 

Seasoned Red Tougu

Wretch Player 2’s  
(Captain Vulchar’s) Fleet:

Place these Wretch ships and ship 

cards behind the Wretch players’ 

screen. Keep them separate from 

Wretch player 1’s fleet. 

Seasoned So Bwa Tet  

Seasoned Tes Kio 

Seasoned Red Fuvu

These asteroids move into 2 new spaces, 
which counts as 1 move.

These asteroids move into 3 new spaces, 
which counts as 1 move.

ISN  

Everest

Warp Gate

Energy 

Source

Energy 

Source

Orbital 

Market

Shield 

Regenerator

Wretch team’s starting zone

ISN player’s  
starting zone

VICTORY

POINT

TRACK

VICTORY

POINT

TRACK

0

1

2

3

4

5

6

7

8

0

1

2

3

4

5

6

7

8

9

10

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16921

THE SATURN OFFENSIVE 

GAME SET

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16921

Содержание Battleship Galaxies

Страница 1: ...THE GAME OF INTERGALACTIC BATTLES AND STRATEGIC MISSIONS THE SATURN OFFENSIVE GAME SET...

Страница 2: ...nd 2 squadrons made up of 3 ships each There s a base and a stand for each ship The ISN ships are the good guys from Earth the Wretch ships are an invading alien race ISN Everest Vapor s Fate Tes Kio...

Страница 3: ...any number of tactic cards to their teammates during their energy phases 3 GATHER SHIPS SHIP CARDS AND TACTIC CARDS There are 2 methods for gathering ships and tactic cards Mission selected and Playe...

Страница 4: ...hield pegs you place on the ship s base when it launches When launching a squadron place this number of blue shield pegs on each ship in that squadron O Ship s Silhouette The shape of the ship s P Fac...

Страница 5: ...e phase listed as well as the text on the tactic card to determine when you can play it A Card Name The name of the card B Card Type The type of the card C Phase The phase in which you can play the ca...

Страница 6: ...orting are immediately destroyed Ships being transported remain hidden from your opponent until you launch them or they are destroyed You may look at your transported ship cards at any time You do not...

Страница 7: ...s work a little differently than solo ships All ships in the squadron attack separately with all weapons on or attached to their ship card All ships in the squadron must pay their charge costs separat...

Страница 8: ...not place the ship behind your screen If the destroyed ship was transporting any ships those ships are revealed and also destroyed 8 Each mission has victory conditions If the victory conditions stat...

Страница 9: ...y for the discarded card Tactic card deck runs out If you draw the last card in your tactic card deck immediately shuffle your discard pile and create a new facedown deck If you go through the deck a...

Страница 10: ...estroy all Wretch ships on the battlefield Setup This mission does not use discovery tiles Place the asteroids and debris fields as shown All ISN ships start launched anywhere in their starting zone w...

Страница 11: ...g its launch cost Barrage s computer core During the Wretch player s energy phase instead of drawing a card from his own tactic deck he may choose to draw 3 cards from the ISN player s tactic deck He...

Страница 12: ...y point tile on 0 on the victory point track Each time the ISN player scores a victory point s move the tile up accordingly Victory When your opponent s faction has no ships left on the battlefield af...

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