Ui12, Ui16 User Manual
7.1: REVERB
FX EDIT > REVERB
7.1: REVERB
Reverberation (or “reverb” for short) is the complex effect created by the way we perceive sound in an enclosed
space. Reverb is dependent on many features of that space, including the size, shape and the type of materials
that line the walls. Reverb is a natural component of the acoustic experience, and most people feel that
something is missing without it.
HF
HF Damping
By damping the high frequencies you can ‘tune in’ a more natural reverberation.
TIME
Reverb Time (milliseconds)
The amount of time it takes for the reverberation tail to decay. Reverb time is an aural indication of the type of
space - large effective spaces have longer reverb times than small absorbent ones.
BASS
Bass Gain
Adding bass to a reverberant signal can help thicken audio that is been weakened by the reverberation algorithm,
or create greater clarity in low frequencies that is sometimes masked by reverberation.
LPF
Low Pass Filter Frequency
Higher frequency settings increase high frequency response, creating brighter reverbs; lower frequency settings
create darker reverbs with more bass frequency emphasis.
HPF
High Pass Filter Frequency
Reduce ‘rumble’ and undesirable muddiness by cutting the low frequencies.