Operating Instructions Pico Star 1 Gyro
20
Before every
fl
ight check that the model’s controls operate correctly, and at range (approx. 10
m). This simply means walking that distance from the model and checking that all the controls
work properly.
Warning:
never
fl
y the model in a hall with fan-assisted air-conditioning; this has the same ef-
fect as quite a strong wind, and could easily push the model out of transmitter range and allow
it to go out of control.
Flight time:
with a fully charged battery and
fl
at calm (indoor) conditions the helicopter will
fl
y for
between three and four minutes.
As soon as you notice that the model is unwilling to take off and climb, it is time to recharge the
fl
ight battery.
The motors become quite hot during a
fl
ight, and remain so afterwards. Don’t
touch the motors until they have had
a chance to cool down to room tem-
perature.
Motor too hot!
If you do not adhere to this sequence, i.e. if the receiver is switched on at any time when
the associated transmitter is “OFF”, then the receiver may respond to other transmitters,
interference signals etc., and the motors could burst into life.
Disposal
Fly until the helicopter battery is completely
fl
at, or allow the rotors to spin until they come to a
halt. Remove the fuselage by unscrewing the two screws. Cut through each wire of the battery
seperately (to avoid short-circuits), insulate the cutted ends separately, and remove the battery.
Dispose of the exhausted battery in the appropriate manner.
connecting wire
screw
(on both sides)