PowerUp. Input
ʻ
a
ʼ
will ramp the audio to a fully
muted level when activated. The
ʻ
b
ʼ
input ramps the
audio to a
ʻ
half muted
ʼ
(lower) volume. The only dif-
ference among these eight modes is the
ʻ
muted
ʼ
volume level the
ʻ
b
ʼ
input selects. These modes will
support up to 32,767 SoundFiles.
Options:
Option #1: DipSwitches #6 and #7
are used to se-
lect the speed at which the audio ramps in/out.
Option #8: DipSwitch #8: Randomizer.
When on,
SoundFiles are played in random order, rather than
sequentially. If less than 255 SoundFiles are loaded
on the
Sd-25
, then the randomizer checks off each
SoundFile as it is played. It will not play the same
SoundFile a second time until it has played all the
other SoundFiles. If more than 255 SoundFiles are
loaded on to the
Sd-25
, then the SoundFiles are
played randomly. It does not check to see whether
the same SoundFile has been played recently.
Mode 8 / off/off/off/on/off:
Two triggers, with fast access to 1st SoundFile
Input
ʻ
a
ʼ
plays the first SoundFile ONLY, Input
ʻ
b
ʼ
plays ALL of the SoundFiles on the
Sd-25
(Sound-
Files 1 through ??). This mode is used when you
want to use the
ʻ
b
ʼ
input to trigger all of the Sound-
Files, but occasionally want to play the first Sound-
File an extra time.
Options:
Option #2:
The one SoundFile that is selected will
loop as long as the input stays active: unless
DipSwitch #6
or
DipSwitch #7
are on.
Option #6: DipSwitch #6:
When on, the SoundFile
will only play once (no looping).
Option #7: DipSwitch #7:
When on, input
ʻ
a
ʼ
will
loop SoundFile #1 as long as the input stays active,
and input
ʻ
b
ʼ
will loop through ALL of the SoundFiles
on the
Sd-25
(SoundFiles 1 through ??) as long as
the input stays active.
Option #8: DipSwitch #8: Randomizer.
When on,
SoundFiles are played in random order, rather than
sequentially.
Option #9: DipSwitch #9: Unsteppable.
When on,
additional start commands to the
Sd-25
will be ig-
nored until the currently playing triggered SoundFile
has completed.
Mode 9 / on/off/off/on/off:
Two triggers, with exclusive access to 1st SoundFile
Like Mode 8, except the B input plays SoundFiles 2
through ?? instead of
ʻ
All
ʼ
the SoundFiles. This
mode is used when you need a method of triggering
an emergency or other
ʻ
special
ʼ
announcement.
Options:
Option #2:
The one SoundFile that is selected will
loop as long as the input stays active: unless
DipSwitch #6
or
DipSwitch #7
are on.
Option #6: DipSwitch #6:
When on, the SoundFile
will only play once (no looping).
Option #7: DipSwitch #7:
When on, input
ʻ
a
ʼ
will
loop SoundFile #1 as long as the input stays active,
and input
ʻ
b
ʼ
will loop through SoundFiles 2 through
?? as long as the input stays active.
Option #8: DipSwitch #8: Randomizer.
When on,
SoundFiles are played in random order, rather than
sequentially.
Option #9: DipSwitch #9: Unsteppable.
When on,
additional start commands to the
Sd-25
will be ig-
nored until the currently playing triggered SoundFile
has completed.
Mode A / off/on/off/on/off:
T reshuffle and a second trigger
Similar to Mode 8, except that input
ʻ
a
ʼ
plays the first
SoundFile ONLY and also
ʻ
reshuffles
ʼ
the
ʻ
PlayList
ʼ
triggered by the
ʻ
b
ʼ
input. Input
ʻ
b
ʼ
plays ALL of the
SoundFiles on the
Sd-25
(SoundFiles 1 through ??).
Options:
Option #2:
The one SoundFile that is selected will
loop as long as the input stays active: unless
DipSwitch #6
or
DipSwitch #7
are on.
Option #6: DipSwitch #6:
When on, the SoundFile
will only play once (no looping).
Option #7: DipSwitch #7:
When on, input
ʻ
a
ʼ
will
loop SoundFile #1 as long as the input stays active,
Gilderfluke & Co.• 205 South Flower Street • Burbank, California 91502 • 818/840-9484 • 800/776-5972 • fax 818/840-9485
Sd-25 w/DMX Manual • page 23 of 32 • © September 4, 2014 • Gilderfluke & Co. • DCM