Software Installation
- 27 -
English
Anti-Aliasing
Anti-Aliasing is a technique used to smooth out
the jagged edges of three-dimensional curved
objects or objects with diagonal edges.
Anti-aliasing can be set to favor either an in-
crease in system processing performance or
improved image quality:
Setting for performance is best used when the
3D image is animated and smoothness of mo-
tion is the most important consideration.
Setting for quality is best used when having
highly detailed and realistic 3D objects is the
primary concern.
If you are unsure of how to configure anti-aliasing,
use the Let the Application Decide option. Your
display will automatically adjust to the
application's requirements.
Adaptive Anti-Aliasing
Adaptive anti-aliasing is a technique that ap-
plies a combination of multi-sampling (MSAA)
and super-sampling (SSAA) on 3D objects to
improve edge smoothness and fine detail. Multi-
sampling works best on smoothing the edges
of solid polygons, but cannot effectively smooth
edges within polygons which are partially
transparent. Super-sampling is able to more
accurately calculate color values adjacent to
transparent pixel shader values within poly-
gons with partially transparent textures, but is
not applied universally since it is more proces-
sor-intensive. Adaptive anti-aliasing works by
using super-sampled anti-aliasing on transpar-
ent textures, and multi-sampled anti-aliasing
on all other textures. This delivers exceptional
levels of image quality, while maintaining
performance.
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