14
Playing the Games
▼
▼
Memory Challenge
In Memory Challenge, you start with one
word and can go as far as your memory
allows. A word will appear briefly on the
screen and then you will be asked to type
it. Each word must be spelled correctly and
entered in the order in which it appeared.
Watch for a word to appear and then enter
it at the
Enter word 1
screen. If you are
right, you win! If you’re wrong, type another
guess. Continue adding as many words to
the challenge that you can. For a hint, hold
CAP
and press
?
✽
. To end the round,
press
?
✽
. Press
SAY
(green) to hear
the word pronounced, or
RHYME
(blue) to
see its rhyming words, if any. To select a
new game, press
GAMES
(yellow).
Word Capture
In Word Capture, a letter will quickly flash
in its position in a word. You must press
that letter key while it is still flashing in or-
der to capture it. Continue typing the flash-
ing letters until the word is formed. To end
the round, press
?
✽
. Press
SAY
(green)
to hear the word pronounced, or
RHYME
(blue) to see its rhyming words, if any. To
select a new game, press
GAMES
(yellow).
Sending a Word Between Books
You can look up words from this book in
certain other BOOKMAN books, and
vice versa.
To send or receive a word to or from
another book, you must have an installed
book card in your BOOKMAN that is
able to send or receive words, too. To
learn if a book card can send or receive
words, read its User’s Guide.
1. Highlight a word.
To highlight a word, press
ENTER
and
then press the arrow keys.
2. Hold
✩
and press
CARD
.
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted
appears in the other book.
5. If needed, press
ENTER
to look
up the word.
Содержание BOOKMAN SSA-2045
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