34. For Jump Man you need to invert the controls in the "INPUT" menu:
"Control Port 1" should be set to "Joystick - Key Set 2"
"Control Port 2" should be set to "Joystick - Key Set 1"
Highlight the top "Control Port 1" and then press Enter, this will SWAP the ports and Jump Man can
then run and jump and climb with Player 1's normal Joystick and 1st Button.
35. C64: Your RUN/STOP Button is ESCAPE on a keyboard OR Player 1's START button held
Down then push Player 2's START button (also sends ESCAPE)
36. C64: IF Escape Does not START the Game try pushing the ENTER key on your external
keyboard (also Player 3's button 3, OR Player 1's START + LEFT of Player 1's Joystick - Also sends
ENTER command)
37. C64: TO EXIT the game completely back to HyperSpin you have to HOLD the ESCAPE button
for more than 2 seconds.
38. Ultimate Wizard: This game does not like Quick Load, it must be loaded and then when this
"Disk read Error" comes up just push F9 and select "1541 Device 8" This will bring up the complete
list of games loaded on the system for C64, Use "PAGE DOWN" key on your keyboard to scroll
alphabetically down to "Ultimate Wizard" (DISK 1), when you have it highlighted you MUST Push F3
Key to "Load, NORMAL" and the game will load up and play great.
39. Centipede (Arcade Classics) Slow reaction speed (Trackball): If this game is running with a
floating frame rate (due to Vsync and your HDTV) you can run it Full Screen and remove the stutter
by pushing and holding Player 1's START button and then push UP on Player 1's Joystick (toggle Full
Screen/Bezel Mode)
Otherwise, let's double check the input settings for the trackball in this game (In-Game Menu -
"INPUT THIS MACHINE")
Make sure your Track X Analog (DEC and INC) and Track Y Analog (DEC and INC) are programmed
the same as my picture attached so no delays are possible with multiple stacked controls.
Standard Button Layout on Player 1 and Player 2 Controls:
Left to Right, Top To Bottom:
1, 2, 3, 7
4, 5, 6, 8
This keeps things in order for buttons 1-6 for games like Street Fighter and other 6 button fighting
games.
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P a g e
Содержание Classic series
Страница 1: ...OPERATION MANUAL 1 P a g e ...
Страница 2: ...2 P a g e ...
Страница 7: ...MAKE SURE you remove your MAIN VOLUME CONTROL UNDER YOUR CONTROL PANEL See Next Page 7 P a g e ...
Страница 12: ...Control Panel Layout and Switch Standard 2 Player Control Panel Layout 12 P a g e ...
Страница 16: ...16 P a g e ...
Страница 22: ...Input General User Interface Factory Settings Factory Set to the Following 22 P a g e ...
Страница 34: ...34 P a g e ...
Страница 35: ...Steering Wheel and Pedals Continued 35 P a g e ...
Страница 39: ...39 P a g e ...
Страница 43: ...Light Bar Setup for your HDTV Pedestals and GameBoxes 43 P a g e ...
Страница 50: ...Player 1 s Gun Buttons and AXIS Set Correctly 50 P a g e ...
Страница 51: ...Player 2 s Gun Buttons and AXIS Set Correctly 51 P a g e ...
Страница 53: ...53 P a g e ...
Страница 67: ...CUSTOM RGB TRACKBALL LIGHT CONTROLLER 67 P a g e ...
Страница 68: ...68 P a g e ...
Страница 78: ... Plug on two pins closest to one that is missing System Board Before 01 01 2016 78 P a g e ...
Страница 79: ...System Board and Connections Machines produced after 4 6 2016 79 P a g e ...