TERMINATING THE COMPUTERS SEARCH
To interrupt the computer while it is thinking, press
M O V E
. This forces the computer to play the best move it has
found so far. This feature can be very useful on the higher levels, where the computer can take a long time to move.
On the Infinite Level, for instance, the computer keeps thinking indefinitely until it either finds a mate or determines
that it cannot avoid mate but you can stop its search on this level at any time with
MOVE.
Note: On the Position Solving Levels, pressing MOVE does not cause the computer to make a move. Instead, the
computer sounds an error beep to indicate that it was interrupted before it found a mate. To continue your game,
switch to another playing level.
CHANGING SIDES WITH THE COMPUTER
You may change sides with the computer at any time by pressing
MOVE
when it is your turn to move. This causes
the computer to make the next move for your side. You may change sides as often as you wish.
Note: Pressing MOVE twice at the beginning of a game causes the computer to make the first move for White playing
from the top of the board (see Black From The Bottom).
BOOK OPENINGS
At the beginning of a game, the Mirage’s reply is usually instantaneous on many levels, because the computer is
playing moves that are stored in its book opening library. The computer’s opening library consists of many positions
from grandmaster play. If the current board position is in its opening book, instead of thinking about a move, the
Mirage instantly plays a response to that position from its collection of moves.
THINKING ON THE OPPONENT’S TIME
As you play, you will notice that the computer may reply to your moves instantaneously. This is because the
computer thinks while you are thinking, using the time you are contemplating a move to plan ahead and develop its
strategies. The Mirage will try to anticipate the move you are likely to make and calculate a response for that move
before you have made the move. If it has guessed right, it will strike immediately and play the move it found while
you were thinking.
GAME MEMORY
You may interrupt a game and save your position at any time by pressing the
ON/OFF
button. Play is then
suspended, and the computer will remember the current position. The Mirage will remember your position as long
as you do not interrupt the power supply. If you are not using the adapter you must have good batteries installed for
the Mirage to remember! When you switch on again, the computer is ready to resume your game. If you are
operating on batteries only and not using the adapter, you should use the
ON/OFF
button when you interrupt a
game.
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