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When all 10 memory positions are occupied, the number
stored in memory position
9
will be lost when a new call is
ended.
A phone number will, however, not be stored twice in the
memory. If a number which is already present in the
memory is called, the ‘‘old’’ number will be deleted.
Scratch Pad
As described in chapter
4. Basic Operation
, you can use
the display as a scratch pad to enter a phone number when
a call is in progress.
The phone number remains in the display after you have
ended the call. The number will, however, also be stored in
position
1
of the dialling memory.
DTMF Signalling
As described in chapter
4. Basic Operation
, you can use
keys
0
--
9
,
*
and
#
to send DTMF tones when a call is in
progress.
The characters entered remain in the display after you have
ended the call.
The are characters also stored in position
1
of the dialling
memory. To avoid storing the characters, erase them using
the
CLR
key before you end the call.
A hint
If you often need to send a code (a sequence of
characters), it could be advantageous to store the code in
the memory on the SIM.
The Phone Book Menu
MENU
<Phone book>
The
Phone Book
menu includes the
following functions which can be reached
with the scroll keys
Right Arrow
and
Left Arrow
:
PHONE BOOK
Name
< recall >
Name Recall
lets you recall a phone
number using the name stored with the
number.
PHONE BOOK
Position
< recall >
Position Recall
lets you recall a phone
number using the number of the memory
position.
PHONE BOOK
< Store >
Store
lets you store a phone number and
an accompanying name.
PHONE BOOK
< Erase >
Erase
lets you erase a phone number
and name.
PHONE BOOK
<Last call >
Last call
lets you recall the last 10
phone numbers called from the dialling
memory. You can also turn the dialling
memory off, thus erasing the numbers
stored.
5. Using Menus
35