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Entering a Phone Number
If anything else but the time of the day is shown in the
bottom line of the display, erase it using the CLR (Clear)
key.
Enter the phone number you wish to call, using the numeric
keys. The digits are shown in the bottom line of the display.
Always use the area code:
Note that there are no local calls when you are calling from
a cellular phone; you must always include the area code
before the desired number. The only exceptions to this are
certain cellular service numbers and emergency numbers.
If you enter a wrong digit or a wrong number:
If you enter a wrong digit, you can erase it by
pressing CLR. You can press CLR repeatedly
to erase several digits, one at a time.
To erase all digits simultaneously, press and hold down
CLR until the digits disappear from the display.
Making a Call
The name of the current GSM network must be present in
the display.
Enter the number you wish to call and press Send.
If you do not press Send within five seconds af-
ter you pressed the last numeric key, a short
beep will be heard and the question Call? ap-
pears in the display.
After you have pressed Send (YES) to make the call, the
message Calling appears in the display.
When you have made contact with the mobile switching
centre, a confirmation click will be heard and the message
Connecting appears in the display.
Call Time Meter
0:01
When the call is answered, a meter shows
the elapsed call time, in minutes and sec-
onds, in the top line of the display.
Ending a Call
When the conversation is finished, press End.
A NET
Last 2:23
The message Last, followed by the
elapsed call time, appears in the display for
five seconds.
If nobody answers:
If you hear an engaged or equipment-engaged tone:
If you receive a recorded message that the number is
unobtainable:
Press End. The phone number is stored in memory, so you
can easily repeat the call. See Last Number Re-dial below.
Last Number Re-dial
4. Basic Operation
14