SAMPLING YOUR OWN SOUNDS
© E-mu Systems, Inc. 1985
Page 53
Enhanced by The Emulator Archive 2002 www.emulatorarchive.com
PART 4: SAMPLING YOUR OWN SOUNDS
4A SAMPLING: AN OVERVIEW
4B SETTING LEVELS PRIOR TO SAMPLING
4C ASSIGNING THE SAMPLE TO A PARTICULAR USER NUMBER
AND OUTPUT CHANNEL
4D SETTING THE SAMPLING THRESHOLD
4E SETTING THE SAMPLE LENGTH
4F INITIATING AND STOPPING SAMPLING
4G DELETING (ERASING) A USER SOUND
4H MODIFYING A SAMPLE VIA TRUNCATION AND LOOPING