Functions
Dark time
DOEPFER
9
Dark time
DOEPFER
Overview
8
Analog Interface
– St/St Out:
Pr5V/+12V* voltage while sequence is running
– St/St In:
Starts resp. keeps sequence running while +5V/+12V* voltage is received
– Reset Out:
Pr5V/+12V* trigger when sequence is resetted
– Reset In:
Resets sequence when +5V/+12V* trigger is received
– Clk Out:
Provides internal clock-signal
– Clk In:
Receives external analogue clock-signal
– Gate 1 Out:
Provides gate-signals of steps 1 – 8 (+5V / +12V positive or inverted*)
– Gate 2 Out:
Provides gate-signals of steps 9 – 16 (+5V / +12V positive or inverted*)
– CV 1 Out:
Provides control-voltage of steps 1 – 8 (0V to +1V / +2V / +5V)
– CV 2 Out:
Provides control-voltage of steps 9 – 16 (0V to +1V / +2V / +5V)
– CV 1 In:
Receives external control-voltage to control steps 1 – 8 (0V to +5V)
– CV 2 In:
Receives external control-voltage to control steps 9 – 16 (0V to +5V)
(* By setting an internal jumper, the voltages for start/stop, reset and gate can be set from +5V
(default value) to +12V. Please refer to page 21, section 3.4. (Inverted gate via sub-function).
MIDI Interface
– MIDI-In
– MIDI-Out
– USB (for MIDI via USB)
Power Supply
(12V AC, 500 mA)
The following picture shows some kind of ”
basic setting
”. When the panel functions are set to this, Dark
Time will play two parallel 8-note sequences with all steps at equal pitch and length. Control voltages of
1V/octave scaling (the common standard) are putted out, the step-knobs are quantised which means their
range is divided into descrete half-tone steps. Dark Times tempo is internally controlled resp. controlled by
the clock-knob. Step length is equal for all steps.
You may use this setting as a starting point to program your sequences.
In case of any kind of ”strange behavior”, Dark Time should be brought into this basic setting in order to
”clean it up”. After resetting Dark Time (see page 27), this basic setting should also be dialed in.
Shuffle
Divide
Off
Jump
Jump
Jump
Jump
Jump
Jump
Jump
Jump
Off
Off
Off
Off
Off
Off
Off
Off
Jump
Jump
Jump
Jump
Jump
Jump
Jump
Jump
Off
Off
Off
0
0
2V
Scale
Random
Random
1-16
Off
Off
Off
Off
Stop
Stop
Stop
Stop
Stop
Stop
Stop
Stop
Stop
Stop
Stop
Stop
+1
6
1
-
9
6
1
-
9
Stop
Stop
Stop
Stop
Skip
Skip
Skip
Skip
Skip
Skip
Skip
Skip
Skip
Skip
Skip
Skip
1V
Off
Up
Up
2x(1-8)
Internal
External
+1
8
-
1
8
-
1
Skip
Skip
Skip
Start/Stop Reset
Step
Function
Skip
On
On
On
On
On
On
On
On
On
On
On
On
5V
On
Down
Down
1-8
Combi
Midi/USB
-1
On
On
On
On
Cont.
Cont.
Cont.
Cont.
Cont.
Cont.
Cont.
Cont.
Cont.
Cont.
Cont.
Cont.
-1
Cont.
Cont.
Cont.
Pulsewidth
Clock
Transpose
Range
Quantize
Direction
Link
Sync
Cont.
DARK TIME
DOEPFER
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
6
6
6
6
6
6
6
6
5
6
6
6
6
6
6
6
6
6
6
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
2
2
2
2
2
2
2
2
0
1
0
1
0
1
0
1
0
1
0
1
0
1
10
10
10
0
1
0
1
0
1
0
1
0
1
0
1
0
1
0
1
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
3. Functions
In this section we will explore all functions of Dark Time in detail. We will also have a closer look at the way
the functions interact, and finally we will briefly deal with the MIDI and analog interfacing section.
3.1. The Controls
3.1.1. Step Input Panel
The step input panel is used to program a sequence into Dark Time. That means notes, their respective
pitches and rests as well as points where the sequence circle starts and ends can be determined here. The
step input panel features the controls necessary for each of the 2 x 8 or 16 stages respectively. They are
the same for each step and can be found replicated sixteen times.
Each stage provides the following four control elements:
•
Two step status switches:
The step status switches determine the behaviour of a sequence stage as soon as it is active:
• Switch On / Off / Skip
– On
=
The step is part of the sequence and generates a trigger
signal, i.e. it is active.
– Off
=
The step is ”muted” or, in other words, becomes a rest. The
step will not put out a trigger signal.
– Skip
=
The step is not part of the sequence. It is skipped and will not
generate a trigger signal.
• Switch Stop / Continue / Jump
– Cont(inue) =
Sequence will continue like nothing happened.
– Stop
=
Sequence stops on this stage (can be disabled, s. page 20).
– Jump
=
As long as only one of these 16 switches is set to ”Jump”, the
particular step performs a reset (that is, the sequence
will return to step 1 and start from there again).
If two steps are set to ”Jump”, the first one will determine the starting point of the
sequence, the second will become the final step of the circle. The sequence will cycle
only between these two steps set to ”Jump” position as they will determine the margins
of the sequence. If you set more stages to ”Jump” position other than the previously
selected ones, these steps will become the new start and end points. If you set steps to
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