6
4. Time + Repeating Time (Options 8 and 9)
A quiet end to a game also has its advantages. The simple traditional clock
gives the players repeated one-hour periods in which to complete a subse-
quent number of moves.
5. Bonus (“Fischer”) options (Options 10-21)
The Bonus method (or “Fischer”) is a timing system, where for each sepa-
rate move to play, a bonus time is added to the available time. This method
gives the players always the possibility to continue a game, even when
much time was spent in earlier moves. It is possible to obtain increased
thinking time by completing a move in a time which is shorter than the
extra time allowed. The total time increases with the bonus time that is
not used. Notice that the bonus time is already added for the
fi
rst move. In
all Bonus options: If a player has used the last period playing time, and no
time is added anymore, the clock stops, and also the clock of the opponent
blocks and can not set to count down anymore. End of the game!
5a. Time + Bonus (“Fischer”) (Options 10-12)
When the
fi
rst player reaches zero time in the
fi
rst (Time) period, both play-
ers enter Bonus period, and receive the second period time. The bonus time
is added at
fi
nishing each move.
5b. 2 x Time + Bonus (“Fischer”) (Options 13-14)
When the
fi
rst player reaches zero time in the second (Time) period, both
players enter Bonus period, and receive the third period time. The bonus
time is added at
fi
nishing each move.
5c. Bonus (“Fischer”) single period (Options 15-18)
Single period Fischer method. The clock starts with the bonus time for the
fi
rst move added already.
5d. Bonus tournament (Options 19-21)
The Bonus tournament method is the most complex in the way thinking
time is regulated. It features up to 4 periods of main time, during all, the
bonus time is added for each move. In the preset options 19 and 20, each
with two time periods, the second period starts when one player used all
the
fi
rst period time, and passes zero. Both players receive the second pe-
riod Basic time added on that moment. The option 21 (Bonus tournament 4
periods) allows the programming of 4 periods, with di
ff
erent basic time, all
with the same bonus time per move. For the periods 1 to 3, a move number
can be programmed. If the move number is set to a non-zero number, the
next period time is added when a player
fi
nished the programmed number
of moves for that period. If the move number is programmed to the value
0 (zero), the transient to the next period takes place when a player passes
zero time.
If a player does not
fi
nish the programmed (non-zero) number of moves for
a period, at passing zero time, the blinking
fl
ag is shown, and the DGT 2010
stops time counting for both players, indicating that the game has ended.
That player lost the game!