9
6. Temporarily stopping the timer
During the course of a game, you can temporarily stop the timer by shortly
pressing the Start/stop button. Restart the timer by pressing the start/stop
button again (pressing longer than 2 seconds starts the time correction,
explained in section 8).
7. Audible signal
The DGT 2010 can give audible signals when a time control comes close. It
beeps 10 seconds before every time control and also on all last 5 seconds.
On the last second before time control a full second beep is given. The
sound is given only when the “sound on” icon is visible on the display. The
sound function can be switched on or o
ff
by pressing the
button while
the clock is stopped. The options 01 to 25 have the sound o
ff
by default, the
options 26 to 34 have the sound on by default.
8. Time and move counter correction
During a game, you can change the time that is currently displayed. Hold
the start/stop button for two seconds, until the most left display digit starts
blinking. Now the times of both players can be corrected, digit by digit. To
change the blinking digit, press the
or
button.
Press the OK button to step to the next digit. After the player’s time, the
move counter can be corrected: increase or decrease by pressing the
or
button. When the value is correct, press OK.
Now press Start/stop to restart the timer to resume the countdown based
on the corrected times. See section 9. Detailing on time correction for spe-
ci
fi
c aspects of some options.
9. Manual settings
Each timing method has an option number to allow manual set of all the
method parameters. After selecting a manual set option number (i.e. op-
tion 05 for Time + Guillotine) the parameters for this method must be set,
fi
gure by
fi
gure. First the main time for each players must be set.
After this, a number of parameters follow, dependent on the selected op-
tion. See the below table for manual set parameters for all manual set op-
tions.
Change the currently blinking digit with the
or
button. When the
desired digit appears, press OK. This causes the next digit to start
fl
ashing.
If you don’t want to change a digit, just press OK.
When you have
fi
nished entering all the parameters, the display will show
the Pause symbol > || and both players’ clock times. Now the clock can be
started: refer to Operation paragraph 5 for further instructions.