41
Tempest Operation Manual
Choke and Voice Assign
Choke and Voice Assign
Each of a Beat’s thirty-two Sounds can be choked by one of two other Sounds in
the Beat. The most obvious use is to enable a pedaled or closed high-hat to choke
off an open high-hat.
To Set Choke for a Sound:
1. In
16 S
oundS
pad mode and
S
oundS
edit mode, press
S
hift
then
m
od
P
athS
,
or repeatedly press the
P
age
d
own
or
6
key, to navigate to the Misc screen.
2. Tap any pad to select a Sound.
3. Use the
C
hoke
1
Soft Knob to choose the Sound/pad that will be choked
whenever this sound plays. If desired, use
C
hoke
2
to specify a second
choke Sound/pad.
v
oiCe
a
SSign
restricts a Sound to playing on only one of Tempest’s six voices.
By default, Tempest uses dynamic voice allocation. That is, if a voice is already
occupied with playing a Sound, new notes will play on the next available voice.
When all six voices are in use, new notes will steal a voice from one of the
Sounds already playing, causing that Sound to be cut off. Assigning a Sound to a
specific voice guarantees that voice won’t be stolen, at least not by the remaining
dynamically allocated voices. Multiple Sounds can be assigned to a single voice
and will still steal the voice when two or more notes play simultaneously.
Again, using a high-hat as an example, assigning the different high-hat articula-
tions to a single voice will guarantee that the high-hat will always sound and its
voice will not be stolen. If a Beat has a steady 8th- or 16th-note pattern, it will be
pretty obvious if the high-hat’s voice is stolen, even for one note.
Be aware, though, that some Sounds—particularly Sounds with longer decays
like crash or ride cymbals—can benefit from the voices being dynamically
allocated. These Sounds tend to sound better or, at least, more realistic, if they’re
allowed to overlap and not be cut off by voice stealing, so it may take some
planning and tweaking to achieve a good balance between Sounds assigned to
specific voices and Sounds that use the remaining pool of dynamically allocated
voices.
v
oiCe
a
SSign
also assigns a Sound to a specific voice output. For example, if the
kick drum is assigned to voice 1, the kick drum will be available for separate
processing via the Voice 1 jack on the rear panel. Inserting a plug in one of the
individual voice output jacks removes that voice from the main outputs. The
voice output jacks are stereo, and so retain any pan settings.
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