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b) Creating icons.
The row of "icon boxes" at the top of screen highlights which icon you are
working on. Naturally, icon box #1 is highlighted now, since you are just
starting. The larger box in the middle of the screen is the Matrix Map, where
you will create each icon.
Position the cursor inside the Matrix Map using the Arrow keys, then press
the SPACE BAR (the large "PLAY" key) to place a pixel-sized dot. Press the
SPACEBAR again to delete the dot. In this manner, you can create any
icon (pattern of dots) you want. Note: you can also place any keyboard
character in the Matrix Map simply by typing that character. You can then
alter the character by adding and/or deleting dots.
You can select a color for the icon by pressing the "CHAR COLOR" key.
To create the next icon, press the "NEXT" key (icon box #2 should become
highlighted at top of screen.) Then repeat the process of positioning cursor
and placing/deleting dots/characters. Continue creating up to 9 icons for
this one User-Programmed effect.
c) Combining the User-Programmed effect with an existing
Animation effect.
NOTE:
Read this carefully to understand and visualize how User-
Programmed effects play back.
To play back a User-Programmed Animation effect, you must combine it
with an existing Animation effect (A25-A52). The pattern of the existing
Animation effect will play back--but the pattern will not consist of the
normal blocks of color (or blocks of source video, if your sources are
synchronized).
Instead, the pattern will consist of the nine (or fewer) icons you have
created within the User-Programmed effect. The sequence of icons will
repeat until the pattern is completely on-screen.
EXAMPLE: Let's say that the 9 icons within the "A95" User-Programmed effect
are simply the numbers 1 through 9. And let's say that you choose to
combine this effect with existing Animation effect A38. When you play
back effect A95, the pattern will be the same as the A38 pattern, but
instead of blocks of color "wiping" onto the screen, the characters 1-9 will
"wipe" onto the screen:
5.2.2 How User-Programmed Animation effects work.
a) Understanding basic terms: "effect" and "icon".
On the Animation Set Up Sub-Mode screen (shown above), a number code
(in upper right corner of screen ) identifies each User-Programmed effect.
There are five User-Programmed effects available, number coded A95
through A99. Within each User-Programmed effect, you can create a
sequence of up to nine icons, which will appear in order when you play
back the effect. Another way to look at it is: 1 effect= 9 icons (or fewer, if
you choose).