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e- To replay loop, press the RELOOP button. IN/
R.CUE and OUT LED and LOOP INDICATOR in
LCD DISPLAY will all begin flashing again (figure
5).
fig.5
12. Seamless Loop Play (Cont.)
a- (Must be in SEAMLESS LOOP mode). If a
SEAMLESS LOOP has not been created, follow
instructions on this page for creating a
SEAMLESS LOOP. If a SEAMLESS LOOP has
already been created, press RELOOP BUTTON
to reenter the SEMALESS LOOP mode.
b- Next, press OUT BUTTON to return to normal play
(figure 6). This disengages the SEAMLESS LOOP
mode.
fig.6
c- Press OUT button again for new desired ending
point of the loop (figure 7).
fig.7
d- To press and hold the RELOOP button until the
end time of the loop is disp ayed to edit a loop
and the OUT button LED will light and flash, turn
the JOG WHEEL to edit loop shooter or longer.
13. Time Display
During normal play, each time you press TIME
button, the display changes as following
information of elapsed, remain and total remaining
time.
14. Pitch Bending
The speed increases or decreases respectively
while the PITCH BEND+ or PITCH BEND- button
is pressed. The extent to which the speed change
is proportionate to the amount of time the button is
pressed. For example, if the PITCH BEND+
button is held in continuously, the speed increases
continuously.
The pitch changes within the range of +/- pitch
select.
The jog wheel will temporarily bend the pitch of
the music if the song is already playing by rotating
the wheel clockwise to speed up or
counterclockwise to slowdown. The speed that
you rotate the JOG Wheel determines the percent
of pitch bend.
15. Memory Cueing (setting a cue point)
Press the MEMORY button to make the unit enter
cue memory mode (LED on), then press the
desired BANK button at the desired cue point to
memorize. A new cue point will be set. The
numeral on the display will flash twice then lit
steadily to indicate the cue memory has been set.
16. Recall Cue Point
Press the MEMORY button to make the unit enter
cue recall mode (LED off), then press the desired
BANK button to recall the desired cue memory
point, during playback or pause mode accessing a
stored cue point will cue to that point and instantly
start without any music interruption. The last cue
that was stored or recalled will flash in the LCD
screen to let you know it was last cued
17. Memory Backup
This will automatically keep your last setting (SGL,
CTN) even if you unplug AC current.
18. Fader Start Playback
Both player’s CONTROL jack are connected to
Mixer’s CROSS FADER signal output CH1 or
CH2; when the jack are connected, the operation
for both player as following:
Left player will return to standby mode at CUE
point automatically when move CROSS FADER
from left to right to start playback on right player.
Right player will return to standby mode at CUE
point automatically when move CROSS FADER
from right to left to start playback on left player.
19. Relay Play Using Two Players
How to set the Relay function:
When the both players’ CONTROL jacks are
connected to each other, the relay-play FX can be
produced. The relay play is explained as below.
Set both players to single play mode (the
SINGLE indicators will lit in the displays).
Begin playback on the first player.
When the currently playing track ends,
playback will begin automatically on the
standby player.
The first player will enter standby mode at
the beginning of the next track on its disc.
By repeating this operation, the two players
can be used to perform continuous relay play.
By loading new discs on the standby player,
you can construct a continuous program of
whatever tracks you wish.
By setting a cue point on the standby player,
you can perform relay to any desired cue
point on the selected track.
NOTE: Relay play may not work properly if the audio
out jacks on the two players are not connected to the
same audio amplifier.
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