Chase Bliss Audio Blooper Скачать руководство пользователя страница 2

CONTROLS

Volume (ramp)

Loop will be unity volume at noon, and boosted to roughly 2x 

at maximum. If a dip switch is engaged for ramping, you can 

set this knob to control any of the five parameters individually 

or simultaneously (Layers, Repeats, Mod A, Stability, Mod B), 

and have it either modulate (Bounce) or ramp-and-hold (rise 

or fall) via dip switches in the back of the pedal. In this case, 

this knob controls the ramp time in which this takes place. The 

ramp time can be free, or synced to the loop length, for precise 

and repeatable movement (activated via the Sync dip switch). 

Layers

This is a powerful feature that navigates through the different 

layers you’ve recorded. It essentially performs undo & redo 

– counter-clockwise removes layers, clockwise adds them 

back. This can be a quick way to remove mistakes, but it’s 

also a flexible tool for performing your loops. This knob “goes 

to sleep” when you aren’t using it, so that you don’t have to 

worry about where it’s set at all times. Keep in mind that - 

because it essentially performs undo / redo - if you go back to 

an earlier layer and record, all subsequent layers will be cleared 

out. A new layer is created each time you stop recording. 

So, you can allow the loop to play through multiple times, 

recording overdub after overdub, and this will all be stored as a 

single layer. The number of times the loop resets has no effect 

on layer creation, giving you complete control. 

The Layers feature adds and removes layers, but it 

does not isolate them. You can think of it like a tower, 

where each layer is added on top of the next. If you 

go back to layer 3, for example, you will be hearing / 

editing layers 1-3. 

SAMPLER MODE

Tap Left = Record

Recording works differently in sampler mode. There is no 

overdubbing. Each time you tap the left footswitch, your old 

loop will immediately be cleared and a new one will  

be recorded. 

Hold Left = Momentary Record

Recording will be engaged as long as the footswitch is held 

down, nice for recording little blips.

Tap Right = Trigger / Retrigger

Plays / resets your “sample.”

Hold Right = Activate / Deactivate Looping

Holding the right footswitch will allow you to deactivate looping 

in Sampler mode, allowing you to perform a one-shot trigger 

of your “sample.” The right LED will turn green to let you know 

this is active.

Repeats

Enables you to have layers gradually fade away, at a speed 

of your choosing. The further counter-clockwise Repeats is 

set, the faster layers will fade away. It’s important to note that 

Repeats only has an effect while you are recording. If the loop 

is in playback, it will never fade away. This has a number of 

advantages you’ll discover as you begin to play around. 

MOD A

Controls the A channel of Blooper’s selectable modifiers: 

1,2,3. This modifier is activated by a button on the bottom of 

Blooper. The exact function changes depending on the mode, 

but there is consistency: 12 o’clock is always the “neutral” zone, 

with slightly different behaviors on either side.  

Stability

Introduces an analog - and increasingly vintage - feel. 

This includes: Wow, Flutter, Noise, Filtering. Stability was 

specifically tuned for Additive overdubbing, so that you 

can gradually wear out your loop over time by recording it 

repeatedly. Like a tape reel aging in real-time. In the minimum 

position stability is bypassed, for pure clean looping. 

MOD B

Controls the B channel of Blooper’s selectable modifiers: 4,5,6.

MODIFIERS

Blooper has two channels of modifiers, activated by buttons 

on the bottom of the pedal. These buttons can be used as a 

momentary effect by holding them down, or standard on / 

off with a quicker press. Each channel has a toggle switch to 

select between three possible modifiers. For consistency, all of 

Blooper’s modifiers have a “neutral” zone at 12 o’clock on  

the knob.

1. Smooth Speed 

Allows you to adjust the playback speed and direction of your 

loop in a smooth way. This gives a natural feel reminiscent of 

adjusting a tape machine. You can go up to double speed, and 

slow things to complete stop. Going counter-clockwise from 

noon engage reverse playback. 

2. Dropper

Causes small pieces of your loop to drop out, failing to play. 

These drops will sometimes be smooth and subtle, other 

times they will be abrupt and deep. Going counter-clockwise 

produces a random stream of drops, while clockwise will 

produce a drop pattern: the position and feel of each drop will 

be consistent. At maximum you will get granular crumbling. 

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