Chase Bliss Audio Blooper Скачать руководство пользователя страница 1

INSTRUCTIONS

Welcome to Blooper, the bottomless looper. Within this little blue 

rectangle is an intricate machine to explore, unravel, and make your  

own, with infinite opportunities and outcomes. What you record is  

only the beginning. 

And with great power comes great confusion, maybe. We’ve 

designed Blooper to be extremely flexible and open-ended, and this 

means you will wind up in some unfamiliar places. This is half the fun 

of course, but it could also be overwhelming at first.

This manual includes some scenarios that reveal Blooper’s abilities 

bit by bit, starting with the basic and familiar and working up to 

adventure. Play through these scenarios and you and Blooper will  

be best buds in no time.

MODES

 

Normal

Behaves like a “standard” looper. The key difference between Normal and 

Additive is how the modifiers / stability are treated. In Normal mode, you will be 

able to hear them, but they will basically be like external effects that come after 

Blooper (but do not apply to your dry signal). This way you can set up the sound 

just the way you like it, and record overdubs without things getting weird. 

Additive

Here, overdubbing while a modifier (or stability) is active will imprint it on the 

loop. Think of these effects just like your instrument: if you hear them, Blooper’s 

recording mechanism can too. If you want to use these effects but overdub your 

instrument as usual – that’s normal mode!

Sampler

Sampler is a simple and immediate mode, with its own workflow. At its core, it lets you record and manually trigger samples, 

rather than looping. BUT ALSO, it can loop if you wish. Instead of overdubbing, each time you record, the previous loop is 

replaced by a new one. This can be great for stutter, or fast, performative looping. By default, Sampler mode is set to loop 

so you can smoothly move between modes without interruptions. Deactivate this by holding the right footswitch for manual 
one-shot sample launching. Like the other modes, samples will go through the modifiers and stability. 

COMMANDS

ADDITIVE / NORMAL MODES

Tap Left = Record / Play

If you have some looping under your belt, this experience 

should be familiar. The Record / Play switch handles a 

number of simple, related behaviors. Tap once to get started 

recording, tap again to set the end point of the loop. From 

there, tapping this switch toggles back and forth between 

playing and recording. 

Hold Left = One-shot Record

Useful. Thing. One-shot recording allows you to “imprint” 

Modifiers and Stability neatly into the loop in Additive mode. 

Its job is to record one full pass, then automatically turn itself 

off. In this way you can record effects to the whole loop 

without having to precisely punch the recording in and out. 

Tap Right = Stop
Hold Right = Undo / Redo

This is a unique command that activates a sub menu (indicated 

by a green LED over the right footswitch). Once in the Undo/

Redo menu, tapping the right footswitch will Undo a layer, 

tapping the left footswitch will Redo. None of the other 

commands will work in this state. This is essentially a duplicate  

of what the Layers knob does, so you can control this behavior  

by foot as well. To exit Undo/Redo, simply hold the right  

footswitch again. 

Tap Both Footswitches = Delete

We chose a pretty darn specific command for this function 

so you don’t do it by accident. BUT, the delete will occur 

immediately, so be sure!

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