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Æ
Choosing
between
encoding
speed
and
quality
‐
Many
codecs
offer
a
control
that
specifies
a
trade
‐
off
between
encoding
time
and
quality.
The
faster
modes
typically
perform
much
less
exhaustive
motion
estimation.
‐
Generally,
big
speed
changes
cause
much
smaller
quality
gains
‐
The
correct
trade
‐
off
between
speed
and
quality
varies
depending
on
the
project.
‐
For
DVD
projects,
titles
under
an
hour
won’t
gain
much
by
slower,
higher
‐
quality
encoding
because
the
data
rate
is
so
high.
Web
‐
distributed
content
almost
always
benefits
from
the
slower,
high
‐
quality
encoded
files,
because
bandwidth
is
so
often
the
limiting
factor
for
web
video.
Æ
Setting
frame
size
Frame
size
(also
called
resolution)
is
the
height
and
width
of
the
final
video
frame,
measured
in
pixels.
The
data
rate
changes
in
proportion
to
the
area
of
the
frame
(height
x
width).
‐
Thus,
converting
from
320
x
240
to
640
x
480
would
require
about
four
times
the
data
rate,
but
converting
to
192
x
144,
you
could
reduce
the
data
rate
down
to
one
‐
third.
Because
there
are
fewer
pixels,
pixel
quality
becomes
more
important.
‐
Most
codecs
and
formats
require
the
height
and
width
of
a
video
to
be
divisible
by
two
and
give
best
compression
efficiency
when
height
and
width
are
divisible
by
16.
Æ
Specifying
aspect
ratio
‐
An
important
facet
of
frame
size
is
aspect
ratio.
Most
web
and
CD
‐
ROM
formats
use
square
pixels,
and
many
formats
only
support
square
pixels.
‐
Conversely,
the
disc
‐
based
VCD,
SVCD,
and
DVD
formats
only
use
nonsquare
pixels.
‐
It’s
important
to
figure
out
the
target
aspect
ratio
first,
and
then
make
sure
that
the
frame
size
you
choose
gives
the
correct
aspect
ratio
given
the
picture
shape
in
which
the
content
is
delivered.
Adjusting
the
frame
rate
Higher
frame
rates
appear
smoother,
and
lower
frame
rates
appear
choppier.
Æ
Anything
below
20
fps
doesn’t
appear
smooth,
and
below
10
fps,
the
video
looks
more
like
a
filmstrip
than
moving
video.
Æ
Reducing
or
increasing
the
frame
rate
has
much
less
effect
than
frame
size
on
the
data
rate
because
reducing
the
frame
rate
requires
encoding
twice
as
much
motion
for
each
frame,
a
process
that
requires
more
bits
for
each
frame.
Also,
each
frame
appears
for
twice
as
long,
so
there’s
more
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