2.
5
bpc
(often
called
Thousands
of
Colors
or
High
Color)
Æ
The
5
‐
bpc
color
mode
was
used
for
some
very
early
video
‐
compression
codecs.
Today,
it
is
mainly
used
for
screen
recording
applications
where
it
may
provide
better
compression
and
performance
than
8
‐
bpc
color
without
any
obvious
degradation.
4.
8
bpc
(also
called
Millions
or
True
Color)
Sometimes
called
24
‐
bit
or
32
‐
bit
mode.
Æ
The
32
‐
bit
mode
still
uses
8
bits
per
channel
but
with
an
added
alpha
channel.
5.
10
bpc
Æ
This
mode
is
used
in
high
‐
end
Y’CbCr
authoring
systems
(such
as
Digital
Betacam
andD1)
and
some
analog
capture
cards.
Æ
It
provides
1024
gradations
instead
of
256,
which
reduces
banding
(uneven
transitions
in
gradated
colors),
especially
with
multiple
generations
of
effects.
Æ
It
isn’t
used
in
any
delivery
formats,
although
some
authoring
codecs
support
it.
Æ
provides
4X
more
accuracy
per
channel
than
8
‐
bpc
color
when
converting
to
or
from
16
‐
bit
‐
per
‐
channel
RGB
in
After
Effects.
6.
16
and
32
bpc
Æ
Some
high
‐
end
applications
use
16
‐
bpc
or
32
‐
bpc
colour
to
preserve
more
colour
detail.
Æ
especially
useful
when
you
have
a
multi
‐
step
authoring
process,
need
to
apply
visual
effects
to
your
images,
or
when
you
convert
from
and
then
back
to
Y’CbCr.
COLOUR
SAMPLING
‐
Color
sampling
records
fewer
pixels
of
chroma
(color)
information
than
luma
(intensity)
information.
‐
The
terminology
for
color
sampling
uses
an
X:Y:Z
format.
X
=
number
of
luma
samples
that
are
described.
Y
=
number
of
chroma
samples
perluma
sample
on
the
first,
third,
fifth,
and
succeeding
odd
lines.
Z
=
number
of
chroma
samples
per
luma
sample
on
the
second,
fourth,
sixth,
and
succeeding
even
lines.
If
this
number
is
zero,
the
chroma
sample
from
the
first
line
is
used.
•
4:4:4
‐
Chroma
is
sampled
every
pixel
with
no
subsampling.
Æ
Y’CbCr
delivery
codecs
don’t
use
this
format
because
it
uses
a
lot
of
bits
and
doesn’t
provide
any
additional
apparent
quality.
RGB
is
always
4:4:4.
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