EFFECT
11
GUITAR SIM
Simulation of the characteristics of particular guitar components
such as pickups and different guitar bodies allows you to switch
among a number of different guitar types all while using a single
guitar.
Knob
Parameter
Value
Explanation
Page 1
[1]
TYPE
Selects the type of the guitar simulator.
S
"
H
Changes from a single-coil pickup
tone to a humbucking pickup tone.
H
"
S
Changes from a humbucking pickup
tone to a single-coil pickup tone.
H
"
HF
(HALF TONE)
Changes from a humbucking pickup
tone to a single-coil pickup half tone.
S
"
HLW
(HOLLOW)
Changes a single-coil pickup tone to
a hollow body tone with the body
resonance added.
H
"
HLW
Changes a humbucking pickup tone
to a hollow body tone with the body
resonance added.
S
"
AC
(ACOUSTIC)
Changes a single-coil pickup tone to
an acoustic guitar tone.
H
"
AC
(ACOUSTIC)
Changes a humbucking pickup tone
to an acoustic guitar tone.
P
"
AC
(PIEZO
"
ACOUSTIC)
Changes a piezo pickup tone to an
acoustic guitar tone.
[2]
LOW
-50–+50
Adjusts the low frequency range tone.
[3]
HIGH
-50–+50
Adjusts the high frequency range
tone.
[4]
LEVEL
0–100
Adjusts the volume of the effect
sound.
Page 2
[1]
BODY
0–100
Adjusts the way the body sounds
when TYPE is set to SHLW, HHLW, SAC,
HAC or PAC.
The body sound increases as the value
is raised; reducing the value produces
a tone similar to that from a piezo
pickup.
AC. GUITAR SIM
This effect simulates the tonal character of an acoustic guitar.
Knob
Parameter
Value
Explanation
[1]
BODY
0–100
Adjusts the body resonance.
[2]
LOW
-50–+50
Specifies the sense of volume for the
low-frequency range.
[3]
HIGH
-50–+50
Specifies the sense of volume for the
high-frequency range.
[4]
LEVEL
0–100
Specifies the volume of the effect.
SLOW GEAR
This produces a volume-swell effect (“violin-like” sound).
Knob
Parameter
Value
Explanation
[1]
SENS
0–100
Adjusts the sensitivity of the slow gear. When
it is set to a lower value, the effect of the slow
gear can be obtained only with a stronger
picking, while no effect is obtained with a
weaker picking. When the value is set higher,
the effect is obtained even with a weak
picking.
[2]
RISE .TM
(RISE TIME)
0–100
Adjusts the time needed for the volume to
reach its maximum from the moment you
begin picking.
[4]
LEVEL
0–100
Adjusts the volume of the effect sound.
DEFRETTER
This simulates a fretless guitar.
Knob
Parameter
Value
Explanation
Page 1
[1]
SENS
0–100
This controls the input sensitivity of
the defretter.
[2]
DEPTH
0–100
This controls the rate of the
harmonics.
[3]
TONE
-50–+50
Adjusts the amount of blurring
between the notes.
[4]
E .LEVEL
(EFFECT LEVEL)
0–100
Adjusts the volume of the effect
sound.
Page 2
[1]
ATTACK
0–100
Adjusts the attack of the picking
sound.
[2]
RESO
0–100
Adds a characteristically resonant
quality to the sound.
[4]
DIR .MIX
(DIRECT MIX)
0–100
Adjusts the volume of the direct
sound.
WAVE SYNTH
This is a synth sound that processes the guitar input signal.
* When you use a wave synthesizer, observe the following points.
• Because of the need to analyze the pitch, chords (two or more sounds
played simultaneously) cannot be played. Be sure to mute all the
other strings and play only one note at a time.
• If the unit cannot detect the attack, it may not sound correctly. If the
unit cannot detect the attack, it may not sound correctly.
• The sensitivity may vary according to the guitar’s TONE knob and
pickup type.
Knob
Parameter
Value
Explanation
Page 1
[1]
WAVE
Selects a wave type which the synth sound is based.
SAW
Creates a synth sound with a saw
waveform (
).
SQUARE
Creates a synth sound with the
square waveform (
).
[2]
CUTOFF
0–100
Adjusts the frequency where the
harmonics contents of the sound are
cut off.