April 2005
Target: Terror / Target: Force • Copyright 2005 • Raw Thrills Inc • All rights reserved.
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Appendix D: Violence Level Settings
The information below contains details of each Violence Level Setting available on Target: Terror. For
information an how to change the Violence Level, please refer to Section 3 to Section 3.2.1 of this manual.
Violence Level
Mode
Yellow Paintball
Red 1
Minimal Violence
Red 2
Low Violence
Red 3
Medium Violence.
Red 4
Medium-High Violence
Red 5
High Violence
Yellow:
Paintball mode. Guns replaced with paintball guns, enemies do
not react and can be painted. Effects like explosions replaced with
paint effects. Flamethrower, shock gun, freeze gun, and smart bomb
disabled.
Red 1:
Minimal violence. Players use bullets, but enemies react
minimally. No blood, enemies cannot be hit multiple times. All weapons
available but do not cause special effects.
Red 2:
Low violence. Special weapons cause attenuated special effects.
For example, burning from flame thrower does not last long and does not
darken enemy. Enemies can be hit multiple times and react to hits.
Red 3
:
Medium violence. Blood shown and weapons cause full special
effects. Frozen enemies can be shattered, and enemies hit by explosion
can turn into skeletons. Innocents react to being hit. Violent ending shown.
Red 4:
Medium-high violence. White House ending enabled. Frozen
enemies will melt.
Red 5:
High violence. Player can decapitate enemies. Enemies hit by
explosions or by repeated shocks can turn into body parts. Hijacking
hostage shows blood when shot.
NOTE:
It is important that you change the AAMA Parental Advisory Disclosure label on the
game marquee to reflect actual game Violence Level setting.