Catch the Light Combo
Instruction Manual
13
For assistance call: 1+(716) 866-0054
Assembly – Step
4
(Operating the Game)
Connecting a Card Swipe Machine
Use 10 pin ribbon wire which is connected to the coin acceptor.
Debit card reader must send impulses:
time of impulse: 100 ms
time of break: 200 ms
Connect impulse from card system to pin number 10 and GND card system to pin number 1 (red color)
Use settings in menu:
PL4
- how many credits for each impulse from Debit card reader
1 pin (red ) is GND
2 pin is 12V DC
How to Play the Game
1. Insert payment and choose an end to play.
(Skip this step if set to FREE PLAY)
2. To play one player:
a. Press the illuminated start button on the players left.
b. Wait for the countdown to begin. The game will give you a few moments to allow a second player to join.
3. To play two player versus:
a. Press the illuminated button on the players far left.
b. Players will have 5 seconds (countdown on the table top) to press start on the other side of the table.
c. Once both players have joined the game, a new countdown will start, after a few moments, the first
round will begin.
4. Game Objective:
Press all the lit buttons until the time in each of 3 rounds runs out. Game difficulty can be
set by the operator.
5. When the Combo Bonus button is lit:
quickly hit it for a cumulative bonus point reward at the end of each
round.
6. If a non-lit button is pressed:
points will be deducted from that players score.
7. Play 3 Rounds:
there will be a few second pause in between each of three rounds.
8. Tickets are rewarded at the end
of the third round when the game is over. Redemption is optional and
ticket redemption option settings can be changed in the settings menu.