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5.3.3
Display properties
In addition to its name, a Display has properties related to its orientation, resolution,
and model, which are shown in the Properties pane. Projectors, LED screens, and LCD
screens each have their own properties on top of these, for example, for the projector
lens or LED pixel pitch.
When it is attached to a Player Output, a Display also indicates the name of that Player
and the index of the output to which it is connected. It is also possible to access the
color correction properties of the Display.
Specifications
Technical information related to the model, resolution, orientation, attached Player,
LED pixel pitch, and screen brightness is displayed in the Specifications section of the
Properties pane. This information is typically entered in the Projection Study layout
during the early stages of a project.
Once a display has been attached to a Player, the name of that Player and the output
index of the attached display are also shown in this section.
Test Pattern
The Test Pattern section of the Properties pane has an Image property that can be used
to replace the Display's output with a predefined image. This can be helpful to ensure
that your physical displays' colors match or to quickly identify a physical projector on
site.
Player
The Player section of the Properties pane displays the name of the Player to which a
Display is assigned, and the index of the output to which the Display is attached. If the
Display is not attached to a Player, this section is not shown.
Color Correction
The following properties can be modified in the Color Correction section of the Properties
pane.
Object Mask (Projectors only):
The Object Mask field provides a list of 3D objects that
can be used as masks for this projector. This is useful if you want a projector to never
project onto specific objects in your scene. The objects are always displayed in black.
PNG Mask:
The PNG Mask field shows the file name of an image that can be displayed
as an overlay over the displayed content. This image must contain an alpha channel,
and therefore be in an image format that allows it, in this case PNG. A PNG mask is
useful for masking specific regions of content that are not 3D objects, or applying final
on-site feathering of overshooting regions. This image must be drag-and-dropped from
the Medias pane (as opposed to from Windows explorer), which can be shown (or hid-
den) by using a button next to this control.
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Section 5: Workflow layouts
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