A
PPENDIX
B T
ECHNICAL
S
PECIFICATIONS
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23
♦
Light maps
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Reflection maps
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Detail textures
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Environmental maps
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Procedural textures
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Backend blend
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DirectX6.0: 121 modes supported for source and destination and alpha
blending
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32-bit ARGB rendering with destination alpha
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point sampled, bilinear, trilinear and 8-tap anisotropic filtering (better than
trilinear Mip mapping)
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Per pixel perspective correct texture mapping
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Fog
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Light
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Mip mapping
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Anti-aliasing, full scene and order independent
2D CAPABILITIES
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High performance 128-bit 2D/GUI/DirectDraw Acceleration
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Fast 32-bit VGA/SVGA support
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True color hardware cursor
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Hardware color dithering
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Full feature 2D Engine for acceleration of BLT, indexed, DIB, color transla-
tion, transparent BLT, stretchBLT, points, lins, lines, polylines, polygons,
fills, patterns, arbitrary rectangular clipping and fast text rendering from
hardware font cache
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Pipeline optimized for multiple color depths including 32,24,16,15 and 8-
bits per pixel
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Multi-buffering (Double, Triple, Quad buffering) for smooth animation and
video playback
VIDEO/DISPLAY/BIOS
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Advanced support for DirectDraw
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Back-end hardware video scaling for video conferencing and playback
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Hardware color space conversion
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Multiple video windows feature
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Flashable BIOS allows easy upgrading