Operating / P-Level
20
January 2006 / Rev. 1.0
HOPPER EMPTY / HOPPER JAM
Actions in Handpay Mode*
1. Tilt top light starts to flash.
2. Event is reported to system.
3. Message is displayed on screen
HOPPER JAM - CALL ATTENDANT FOR HANDPAY OR PRESS ANY PLAY
BUTTON TO CONTINUE WITH GAMEPLAY
or
HOPPER EMPTY - CALL ATTENDANT FOR HANDPAY OR PRESS ANY
PLAY BUTTON TO CONTINUE WITH GAMEPLAY
Actions If player continues game play
4. "Cancelled Handpay Message" is sent to the system.
5. Tilt toplights keep on flashing.
6.
HOPPER JAM
or
HOPPER EMPTY
is displayed.
7. All error conditions are reset and the reset is
reported to system after door closed event.
Actions if player does not continue game play
4. Normal Handpay handling.
5. Error conditions are reset and the reset is reported
to system after Jackpot Key has been turned.
Actions in Refill Mode*
1. Tilt top light starts to flash.
2. Event is reported to system.
3. Message is displayed on screen
PRESS ANY PLAY BUTTON IF YOU WANT TO CONTINUE TO PLAY UNTIL
ATTENDANT ARRIVES TO CLEAR THE HOPPER JAM
or
PRESS ANY PLAY BUTTON IF YOU WANT TO CONTINUE TO PLAY WHILE
YOUR HOPPER FILL ARRIVES.
Actions If player continues game play
1. Tilt top lights keep on flashing.
2.
HOPPER JAM
or
HOPPER EMPTY
is displayed.
3. All error conditions are reset and the reset is
reported to system after door closed event.
Actions if player does not continue game play
1. All error conditions remain active until all error
conditions are reset and the reset is reported to
the system after door closed event.
*
see previous page
OPERATING PROCEDURES