Operating / P-Level
17
January 2006 / Rev. 1.0
OPERATING PROCEDURES
This chapter describes operating procedures regarding
handpays, Jackpot wins, Hopper empty/Hopper jam,
Remote credit function and service game.
HANDPAY
A handpay is initiated if, ...
• the hopper is empty and Hopper Empty Procedure
is set to hand pay mode (DIP S1/2 set to OFF).
• a hopper jam is detected and Hopper Jam Procedure
is set to handpay mode (DIP S2/3 set to OFF).
• a cashout is exceeding the "Hopper Payout Limit".
Over maximum payout limit procedure is configured
via DIP S1/3 and S1/4.
Handpay Reset Procedure
When a handpay occurs, turn the Jackpot Key to reset
the handpay message and to clear credits from the
credit meter.
Remove Jackpot Key to return to game mode.
Handpay Cancel Allowed Feature
If the "Handpay Cancel Allowed Feature" has been
enabled during Initial Setup, players can cancel a
handpay (initiated by a cash out) by resume playing.
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Master Board #31 DIP switches
Note:
Hopper Payout Limit is config-
ured in MENU SETUP/HOPPER
PAYOUT LIMIT.
S1 S2
S3
1 2 3 4 5 6 7 8
ON
1 2 3 4 5 6 7 8
ON
1 2 3 4 5 6 7 8
ON
U6
U2
U35
1 2 3 4 5 6 7 8
ON
1 2 3 4 5 6 7 8
ON
1 2 3 4 5 6 7 8
ON
OPERATING PROCEDURES
Note:
See manual "Software / Basic
Setup - P-Level STD" for a
detailed "Handpay Cancel
Allowed Feature" description.
Note:
If the machine is equipped with
a voucher printer and the
REVERT TO PRINTER FEATURE
has been enabled during initial
setup, a cash out voucher is
printed in case of a hopper jam.