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OpenGL
®
Compatibility Settings
Force Z-buffer
depth
Explicitly set the Z-Buffer depth. Most applications
will work best when
Disabled
is selected
Triple
Buffering
Improves the frame rate of games when Wait for
Vertical Sync is enabled in Custom Settings.
Enabling Triple Buffering may decrease
application performance as there will be less
frame-buffer memory available. If there is
insufficient memory available to support this
feature it will be automatically disabled. It is
recommended that this feature remain disabled.
OpenGL
®
hardware
acceleration
This feature should only be disabled if you are
experiencing serious rendering problems.
Disabling this feature will significantly decrease
OpenGL
®
performance.
Defaults
button
Resets to the dialog’s default values.