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Anisotropic
Filtering slider
The number of samples taken when anisotropic
filtering is performed can vary. By moving this
slider to the right, as the number of samples taken
increases, the quality of the final image increases
significantly. 16X provides extremely detailed,
crisp-looking images as a result of the largest
number of texture samples possible.
Texture
Preference
slider
Choose between high quality or high performance
textures for your application. Moving the slider to
the right delivers the highest quality experience.
Moving the slider to the left emphasizes a high
performance solution while still providing good
visuals.
Mipmap Detail
Level slider
Choose the texture quality of the mipmaps the
application will use. Mipmaps are a collection of
different sized textures of the same image. As the
user moves closer to a 3D object the image quality
should increase, requiring a higher quality texture
of the same image. The base mipmap is the
highest quality texture, and all subsequent
mipmaps are smaller sized textures of the same
image. Moving the slider to the right selects a
higher quality base mipmap, delivering the highest
quality application experience. Moving the slider to
the left selects a lower quality mipmap, delivering
the highest application performance.
Wait for
Vertical Sync
Wait for vertical sync will lower the frame rate of
full screen games but reduce the image tearing
that can occur with the higher frame rate.
Selecting
Application Preference
allows the
application to decide whether or not it should
display its frames at the refresh rate of the
monitor. Selecting
Always Off
allows the
application to run at its highest possible frame
rate, regardless of the monitor’s refresh rate which
is typically less than the frame rate at which the
application will run.