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MENU LAYOUT
Menus differ, but related information tends to occupy the same screen locations.
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The block at the top center of each screen displays the current menu title.
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Data (menu items, video signals, statistics, reports, etc.) appears in the center of the screen.
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Messages (explanations, control functions, revision levels) display at the bottom of the screen.
MENU NAVIGATION CONTROLS
Use VOLUME UP and VOLUME DOWN buttons to highlight an item on any menu. (These buttons are on
a bracket inside the coin door.) You can only select one highlighted item at a time. To select a highlighted
the I
ushbutton inside the coin door. To retu
highlight EXIT TO GAME. Then press TEST MODE.
EQUIVALENT MENU NAVIGATION CONTROLS
In most cases, certain player panel buttons duplicate the functions of the diagnostic buttons. You may find
menu navigation easier with the player panel buttons. Here are the player panel functions within the Menu
System.. .
. .
ABORT
test
T E S T M O D E
menu option
MUSIC
On some menus.. .
Move right
Various functions, including.. .
REVERSE
and exit
SERVICE CREDITS
functions)
more statistics
to menu
V I E W 1
On
VIEW
Move left
Move down the menu
VOLUME
VIEW 3
Move up the menu
VOLUME UP
AUTOMATIC TESTS
Whenever you open the Menu System, the Power-On Self-Test (POST) activates. This routine runs
automatically. It can detect faults that cause game or Menu System malfunctions. The Power-On Self-Test
usually takes less than a minute. The test doesn’t display anything. Instead, the system boot loader
indicates the software revision number and serial numbers. The system boot loader also displays a
loading message and other useful information.
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Содержание San Francisco Rush 2049
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