PLAYER CONTROLS
Player controls allow a driver to pilot the cars around the track. These controls mimic those found in a real
car. Many of these controls are also used when setting up a custom car or entering player information.
VIEW 1 button permits players to see the course from the front of the car during the race.
VIEW 2 button allows players to see the roadway from inside the car (normal driver viewpoint),
VIEW 3 button gives the player an aerial view. Players see the whole area from above and behind the car.
MUSIC changes the tune volume during a race. Tap this button to change loudness or to turn sounds off.
ABORT button resumes immediate game play. The car lands back in the middle of the selected track.
REVERSE button changes the direction of wheel rotation. Press this button to back up the vehicle.
GEARSHIFT selects the best gear for acceleration, cruising, or deceleration (manual transmission only).
SEAT ADJUSTER pulls to the left to change seat position. Release the lever and rock the seat to lock it.
REAR VIEW MIRROR allows the driver to see who is behind him. The mirror cannot be adjusted.
LEADER LIGHT illuminates when the driver passes all other cars on the track. It indicates a front runner.
INFORMATION PANEL gives a brief description of the Team Rush entry procedure instructions.
KEYPAD is used to enter a new or previous registered team member’s Personal Identification Number.
GAS PEDAL controls the car acceleration. Full throttle occurs after five seconds if gas pedal is not used.
BRAKE PEDAL slows or stops the car. Heavy braking affects the players ability to steer the car quickly.
CLUTCH PEDAL permits fast gear changes. The clutch also adds distance when the car is airborne.
STEERING WHEEL aims the car during a race. The steering wheel provides road feedback to drivers.
GEAR
7
L
BRAKE
PLAYER CONTROL LOCATIONS
2-6
Содержание San Francisco Rush 2049
Страница 22: ...NOTES 2 10 ...
Страница 46: ...L I J ...
Страница 54: ...NOTES 3 32 ...
Страница 89: ...SOUND I O BOARD ASSEMBLY JIu24I I I 1 I 3 I J 7 d mm II I I I UN2 a I GUN 1 A 1 6 7 7 ...