SHIFTER
Players may choose between manual and automatic transmissions. Manual shifting usually produces
better speed control, resulting in faster lap times. The operator may set all games to shift as automatic
transmission type if players agreed or a particular style of competition requires this feature.
The previous button options from car selection (see CARS) remain in effect during shifter selection. Once
again, press REVERSE if you need more time to make your selection.
SHORTCUTS
To keep things interesting, there are extra rewards for those brave enough to experiment. Drivers who
don’t stick to the marked course will find many alternate routes to the checkered flag. There are a number
of side trips to take you over, under, around, and through the race course. Stunt drivers will find their
efforts well worth the effort; the right combination of speed and direction can launch a car high into the air.
When a car is airborne, press the CLUTCH pedal to extend the length of your flight.
PHANTOM PHOTON OPTION
Players who elect to drive solo races with no drones will compete with ghost cars of previous high scoring
Team Rush drivers. The Phantom Photon cars are virtual images; they cannot force the player’s vehicle
off the road or interact in any way during a race. Operator selections set the phantom car variables.
Each phantom car represents a different time to surpass. Beat the “Best Ever” car to set the new fastest
track time. ‘Best in Previous N Days” goal changes are based on operator settings in the Menu System. If
free races are enabled, players simply cross the finish line ahead of the “Free” car to win a free race.
CONTESTS, AWARDS AND BONUSES
Players who join Team Rush are awarded a quantity of miles at the end of each race. These ‘Frequent
Driver Miles” accumulate until a player reaches a fixed value; when this quantity is surpassed, new
features appear (new tracks, additional cars, etc.). Press the VIEW 1 button during attract scenes to
display the 1999 contest rules (where permitted by international, federal, state, and local regulations).
Players who choose to compete in solo races will find gold Rush coins scattered along the race courses.
Drive over these symbols to extend time, upgrade cars, etc.. There are 100 gold coins on each track.
Operators may choose to award high scoring drivers a free race. Drivers must beat the listed track time;
each new record sets a new goal for every other player. The computer adjusts for the award percentages.
DISADVANTAGED DRIVERS
Broken leg? Too short to reach the pedals? Too young to grasp gas and brake operation? No problem.
Five seconds after a race has started, the computer switches on and automatically applies full throttle.
Players need only to pilot the car to participate. If you steer well, you can complete the course.
DAMAGE CONTROL
In the unlikely event that a player control malfunctions during a race (gas pedal stuck off, brake or clutch
stuck on, shifter stuck in one gear, etc.), the computer compensates. Unless there is switch or sensor
activity, the computer disables the affected control at the beginning of the race and permits the car to be
driven. After five seconds of control failure, the gas is turned on, the brake or clutch is turned off, the gear
shifts normally. Should the pedal or gear begin to function again, the computer releases its control.
If a fault is detected in only one gear, the computer compensates by choosing that gear when no other
gear is selected. This achieves normal operation. If two or more gears do not function, the computer
selects automatic transmission and changes gears for the driver (players can not select manual shifting).
When the condition remains in effect for more than three successive races, the fault is logged as an error
condition. An on-screen indicator alerts the attendant or operator that inspection is required. The game
always remains playable, so team members can continue to rack up miles until the problem is resolved.
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