7.1.4. Modulate a mod route
You can use a mod route to modulate another mod route. For example, if you want LFO 2 to
modulate the mod route “LFO 3 > Pitch Vco1”:
1.
and enter Mods mode. The [Assign 1] column shows “1.Pitch
Global” by default.
2. Press F1 (button F in column 1) to connect “LFO 3 > Pitch Global” and give it an
amount.
3. Hold [Assign 2] and press F1. The [Assign 2] column shows “Amount 1.F1” in the
display. This means “Mod bank 1, Matrix cell F1” is now a destination.
4. Press button E2 to connect LFO 2 to mod route 1.F1 and give it an amount.
5. Hold a note: LFO 2 modulates the amount of “LFO 3 > Pitch Global”. Try various
settings for LFOs 2 and 3 to make the results more obvious.
To summarize, after step 4 you can use the [Assign 2] column to route any of the other 12
sources to modulate the destination assigned to Matrix cell F1.
It’s also possible to modulate a mod route from a different page. To do this,
• Locate the target mod route: be sure it is active (lit) and has an amount assigned.
• Select a different [Assign 1-4] button: this is the modulation bank where the new
mod route will be.
• Hold the new Assign button until the last instruction.
• Press the original Assign button (the one with the target mod route that you want
to modulate).
• Press the Matrix button that contains the mod route (D3, or whatever). The
connection is made.
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: This method cannot be used to connect two mod routes under the same destination (i.e., under the
same Assign button in the same modulation bank). This will show an error message: “Cannot Assign
Mod Amount on the Same Column.”
7.1.5. Erase all mod routes
To clear the Modulation Matrix, hold the Preset left arrow and press the Mods button.
Arturia - User Manual PolyBrute - Working with Mods
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