HORSESHOES
This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits.
Player 1 will shoot at the 20 segment and Player 2 will shoot at the 3 segment.
Scoring is cumulated per round. First player to score 15 points is the winner.
Scoring for Horseshoes is as follows:
TRIPLE RING = Ringer 3 points
DOUBLE RING= Leaner 2 points
INNER SEGMENT (Small)= 1 point
Scores will only count for the player or team with the most points in that round. For example,
if player 1 scores 3 points and player 2 scores 1 point, only player 1 will awarded 3 points for
that round. Rounds continue until 15 points are scored.
Adjustable Difficulty Settings
for Horseshoes include games from 15- 25 points. Press the
SELECT
button before starting the game for these variations.
BATTLEGROUND
In this 2-player game, the dartboard is a battleground divided into two halves. The first
player to hit all of the opposing segments (armies) wins the game. Segments do not have to
be hit in order.
Player 1 is the “TOP” army and shoots darts at the bottom sections of the board.
Player 1 needs to hit bottom segments (6, 10, 15, 2, 17, 3, 19, 7, 16, 8)
Player 2 is the “BOTTOM” army and shoots for the top section of the dartboard
Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, 13)
If a player shoots and hits their own side of the dartboard (army) they lose that army.
Adjustable difficulty settings
are as follows:
BATTLEGROUND DOUBLES
:
•
Players shoot for double segments only to eliminate opponent’s armies
BATTLEGROUND TRIPLES
:
•
Players shoot for triple segments only to eliminate opponent’s armies
BATTLEGROUND with GENERALS
This variation of the game includes one more obstacle to accomplish to win the game.
Players must capture the “general” after all segments (armies) have been hit to win the
game. One hit on the bullseye will capture the general. Hits to the bullseye will not count if
all segments are not first closed.
Содержание CMX5000
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