0451
526
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GAME INSTRUCTIONS
(* indicates Light-Up games)
-01
301
CRICKET
This popular tournament and pub game is played by subtracting each dart from the starting total
until the player reaches exactly 0 (zero). If a player goes past zero it is considered a “Bust” and
the score returns to where it was at the start of that round. For example, if a player needs a 32
to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the
next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option). Simply press the “DOUBLE” button to change this setting. The indicators
will display your current setting:
• Double In - A double must be hit before points are subtracted from the total.
In other words, a player’s scoring does not begin until a double is hit.
• Double Out - A double must be hit to end the game. This means that an
even number is necessary to finish the game.
• Double In and Double Out - A double is required to start and end scoring
of the game by each player.
Adjustable Difficulty Settings for 01 include 301, 401, 501, 601, 701, and 901.
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable for
them. The object of Cricket is to “close” all of the appropriate numbers before one’s opponent
while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a
number 3 times to “open” that segment for scoring. A player is then awarded the number of
points of the “open” segment each time he/she throws a dart that lands in that segment, provided
their opponent has not closed that segment. Hitting the double ring counts as two hits, and the
triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is “closed” when the other player(s)
hit the open segment 3 times. Once a number has been “closed”, any player for the remainder
of the game can no longer score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is the
winner. If a player “closes” all numbers first but is behind in points, he/she must continue to score
on the “open” numbers. If the player does not make up the point deficit before the opposing
player(s) “closes” all the numbers, the opposing side wins. Play continues until all segments are
closed - the winner is the player with the highest score.
For Customer Service Call 1
ILM300
All Rights Reserved
©2014 Escalade Sports
-800-
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