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88D User Manual
67
Label List
The Label List is a set of grabbed timecodes with short text descriptions (i.e. labels).
These can be used to mark significant points in timecode (e.g. scene changes). The
main use of the Label List is as a source of useful timecodes for functions such as
Locate, Cycle, offline editing, etc.
Play Pass
The Play Pass is used to play back control moves. As timecode runs at play speed,
the automation system uses the times stored against the Automation Events to
determine when the control value in each event should be played back.
Record Pass
A new Record Pass is made when changes are made to the Play Pass. When a
Record Pass is kept then it becomes the new Play Pass.
Timecode Considerations for Mix/Passes
The timecode at which each event is stored will depend on the current frame rate.
This means that the frame rate is significant for a particular Mix/Pass. For instance, a
Mix/Pass that is recorded at 25 frames per second (fps) should be played back at
25fps.
This does not prevent a Mix/Pass from being played back at a different frame rate.
However, AMS Neve advise against this as it will probably cause frame slippage and
may have other unpredictable effects.
Timecode Display
A consequence of the method of storing time values is that the display format can be
changed at will (although this would probably not be done in practice). Timecode can
be displayed in standard HH:MM:SS:FF format or as Foot-Frames, as long as the
same frame rate is used.
Setting Automation Modes
Automation Modes and the Mix/Pass
The current Automation Modes are part of the Mix/Pass. If no other actions cause a
Record Pass to be created then any changes to Automation Modes will create a
Record Pass (when the system goes into Play or if it is already in Play). Changes to
Automation Modes are not saved unless the Record Pass is saved.
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