COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
FIGURE 23 - BUY MORE TIME/QUIT
SCREEN
FIGURE 22 - CREDIT SELECT SCREEN
MegaWeb
MegaWeb allows the player to access the
World Wide Web through the game. Players
determine how much browsing time they
would like to purchase and then use the
touchscreen to navigate the Web.
Setup
Use the MegaWeb Menu to set the cost per
minute block of Web browsing time.
Time/Payment
When the MegaWeb button is touched, a
screen will appear prompting the player to
select the amount of time to purchase (see
Figure 22). The player can choose the
minimum amount, a selectable amount, or
the amount of all credits already entered into
the machine. If no credits are currently on
the machine, the player will be prompted to
insert money when one of the buttons is
selected.
The game will attempt to connect 3 times. If
it cannot connect, an error message will ap-
pear asking the player to try again later. The
player will not yet have purchased the time
and will not lose any credits. The timer count-
down begins and specified credits are allo-
cated to the Web browser upon successful
connection.
If the connection is lost during the purchased
viewing time, the timer will suspend and the
game will attempt to reconnect 3 times.
When the connection is reestablished, the
timer will resume and the player will still see
the page that was previously on the machine.
If a connection cannot be reestablished within
3 attempts, the credits remaining in MegaWeb
mode will be applied to amusement credits.
At the end of the purchased time, a screen
will appear giving the player the option to use
more available credits, or enter more credits
if none are left on the game (see Figure 23).
This screen will remain for 20 seconds and
the game will stay connected to the Internet
during this time. If another MegaWeb pur-
chase is made, the screen returns to the same
page the player was viewing prior to the timer
expiring. If no purchase is made within 20
seconds, the game disconnects and reverts
to the Player Menu. If the player exits the
browser with time remaining, the remaining
credits will be applied to amusement play.
Time blocks used will be rounded up to the
nearest credit.
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