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Compact FLASH III Digital Audio System
Copyright©1992-2010 by ACS, Sarasota, Florida
19
ALL RIGHTS RESERVED
[Section] / Parameter
Description
AnswerWithoutQuestionSound=xx
Sets the hexadecimal sound number xx to
play if an answer contact is activated
before a question contact.
Default=0 (no sound).
[Contacts]
Contacts Section
Force=TRUE/FALSE
Setting this value to TRUE restores the
original CFSound contact behavior wherein
the contact's active status is 'forced'
upon reset, power-up or card-insertion.
This will cause associated sound activation
if the contact was active.
Setting this value to FALSE (the default)
causes the new behavior wherein the
contact's current status is sampled upon
reset, power-up or card-insertion. This
will cause no associated sound activation
until the contact is re-activated.
Default=FALSE.
SequenceContactNumber=dd
Sets the number of the contact that will
play sounds in sequence to the decimal
value dd.
Default=0 (no sequencing)
FirstSoundNumber=dd
Sets the first sound number that will be
played in sequence to the decimal value dd.
Default=1 (sound #1)
LastSoundNumber=dd
Sets the last sound number that will be
played in sequence to the decimal value dd.
Default=127 (sound #127)
SaveNIContacts=TRUE/FALSE
Setting this value to TRUE will remember
any contact events that occur while a non-
interruptible sound is playing. Note that
this can cause a non-interruptible sound to
play again if its contact is re-activated
while it is playing.
Default=FALSE
OutputContactModulus=dd
Setting this value to non-zero will cause
the output contacts associated with sounds
to repeat on the modulo value if
QuizMode=FALSE
.
Example: OutputContactModulus=4 activates
contact outputs 1 through 4 for sounds 1
through 4, contact outputs 1 through 4 for
sounds 5 through 8, etc.
Default=0
RandomSequence=TRUE/FALSE
Setting this value to TRUE will cause each
activation of the SequenceContactNumber to
play a random sound from the range
FirstSoundNumber to LastSoundNumber.
Default=FALSE
OffsetContactNumber=dd
Sets the number of the contact that will
offset the sounds associated with the other
contacts by ContactOffsetAmount to the
decimal value dd. Does not affect Sequence
or Quiz mode.
Default=0 (no offset)
ContactOffsetAmount=dd
Sets the value that will be added the the
input contact number when the
OffsetContactNumber input is active, to
offset the actual sound number that will
play to the decimal value dd. Does not
affect Sequence or Quiz mode.
Default=0 (no offset amount)
AutoplayEntireSequence=TRUE/FALSE
Setting AutoplayEntireSequence to TRUE
causes the entire sequence of sounds to be