Compact FLASH III Digital Audio System
Copyright©1992-2010 by ACS, Sarasota, Florida
15
ALL RIGHTS RESERVED
The filename letter tokens are described as follows:
If a “
C
” appears after the hex number in the filename, the sound file will be played on a
closure
of the
corresponding optional contact input module input or serial command. The sound will start playing when the
associated contact input goes from an open to closed state.
If a “
O
” appears after the hex number in the filename, the file is played on a
opening
of the
corresponding optional contact input module input or serial command. The sound will start when the
associated contact input goes from a closed to an open state.
If a “
P
” after the hex number in the filename, the file will play only while the “
C
” or “
O
” state is true. If
“
C
,” it will play while the associated contact input is closed and it will stop playing the sound when the input
is opened. If “
O
,” it will play while the associated contact input is open and it will stop playing the sound
when the input is closed.
If an “
R
” appears in the filename after the hex number, the sound is
repeated,
that is to say that the same
sound file plays over and over. If used in conjunction with the “
P
” command, the sound file will repeat the
entire time the “
C
” or “
O
” input condition is true. If “
C
,” the entire time the input is closed, if “
O
,” the entire
time the input is open. If triggered without a “
P
” attribute, the file will play indefinitely or until another
sound is played.
If an “
S
” is used in the filename after the hex number, the on-board Push-To-Talk (PTT) relay and
contact closure corresponding to the input number on an optional plug-in board will be activated when the file
is played.
If a “
B
” is used in the filename after the hex number, the sound is considered to be a
background
sound.
Background sounds play when no other sound is playing, and multiple background sounds are played in the
numerical sequence of the two digit input number. Sounds that are marked as Background may not be marked
for contact closure or open, play while or repeat. Such markings will be ignored.
If an “
N
” is used in the filename after the hex number, the sound is considered to be a
non-interruptible
sound. Sounds that are marked as non-interruptible will play to completion before any other sounds are
played. Contact events that occur while non-interruptible sounds are playing are discarded unless the
SaveNIContacts entry in the optional CFSOUND.INI file [Contacts] section is set to TRUE. Sounds that are
marked as non-interruptible may not be marked for Repeat or as a Background sound. Such markings will be
ignored.
If an “
F
” is used in the filename after the hex number, the sound is considered to be associated with a
DMX channel Fade. Sounds that are marked for fade will ramp up the associated DMX channel value
between the
BeginFadeValue
and
EndFadeValue
entries at the
FadeDuration
rate in the CFSOUND.INI
file [DMX] section when the sound plays and ramp down when the sound ends or another sound is started.
If a “
D
” is used in the filename after the hex number, the sound is considered to be associated with one or
more DMX channels defined by an associated scene ##.DMX file.
Sample Filenames
“01C.WAV” This file would play once, when triggered by optional contact input #1 closing.
“02O.WAV” This file would play once, when triggered by optional contact input #2 opening.
“04CP.WAV” This file would play once, when triggered by optional contact input #4 closing and play
only while input #4 was closed without repeating.
“07CPR.WAV” This file would play and repeat, the entire time optional contact input #7 was closed.
“01OPR.WAV” This file would play and repeat, the entire time optional contact input #1 was open.
“08CNS.WAV” This file would play once, without being interrupted when triggered by optional contact
input #8 closing. The on-board PTT relay would be activated for the duration of the